Remove LocaleGuards from LuaProc class

All float <=> string conversions are done using PBD::to_string/string_to via
XMLNode so no LocaleGuard is necessary.
This commit is contained in:
Tim Mayberry 2016-09-04 21:56:02 +10:00
parent 3c59d38f1c
commit 579d856cc7

View file

@ -22,7 +22,6 @@
#include <glibmm/fileutils.h>
#include "pbd/gstdio_compat.h"
#include "pbd/locale_guard.h"
#include "pbd/pthread_utils.h"
#include "ardour/audio_buffer.h"
@ -759,7 +758,6 @@ void
LuaProc::add_state (XMLNode* root) const
{
XMLNode* child;
LocaleGuard lg;
gchar* b64 = g_base64_encode ((const guchar*)_script.c_str (), _script.size ());
std::string b64s (b64);
@ -828,7 +826,6 @@ LuaProc::set_state (const XMLNode& node, int version)
XMLNodeConstIterator iter;
XMLNode *child;
#endif
LocaleGuard lg;
if (_script.empty ()) {
if (set_script_from_state (node)) {
@ -1131,7 +1128,6 @@ LuaProc::load_preset (PresetRecord r)
!(*j)->get_property (X_("value"), value)) {
assert (false);
}
LocaleGuard lg;
set_parameter (index, value);
PresetPortSetValue (index, value); /* EMIT SIGNAL */
}