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alter arrow drawing to fully close path and thus avoid cairo mitering variability
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@ -203,6 +203,7 @@ Arrow::setup_polygon (int which)
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points.push_back (Duple (0, 0));
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points.push_back (Duple (_heads[which].width, 0));
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points.push_back (Duple (_heads[which].width / 2, _heads[which].height));
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points.push_back (Duple (0, 0));
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}
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_heads[which].polygon->set (points);
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