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Another approach for stuck splash-screens:
Use Editor::first_idle() which is invoked every time when a session is loaded (via set_session). This will catch ALL successful session loads. Failed session-loads explicitly pop down the splash in ARDOUR_UI::load_session. This only leaves "abort session open" which returns to the session-open dialog (which pops back the splash).
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1 changed files with 17 additions and 14 deletions
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@ -1284,11 +1284,6 @@ ARDOUR_UI::starting ()
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BootMessage (string_compose (_("%1 is ready for use"), PROGRAM_NAME));
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if (splash) {
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// in 1 second, hide the splash screen
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Glib::signal_timeout().connect (sigc::bind (sigc::ptr_fun (_hide_splash), this), 1000);
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}
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/* all other dialogs are created conditionally */
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return 0;
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@ -1929,10 +1924,6 @@ ARDOUR_UI::open_recent_session ()
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can_return = false;
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}
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if (splash) {
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// in 1 second, hide the splash screen
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Glib::signal_timeout().connect (sigc::bind (sigc::ptr_fun (_hide_splash), this), 1000);
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}
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}
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bool
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@ -2848,7 +2839,6 @@ ARDOUR_UI::save_session_as ()
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if (!sa.include_media && sa.switch_to) {
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unload_session (false);
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load_session (sa.final_session_folder_name, sa.new_name);
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hide_splash ();
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}
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}
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@ -3604,10 +3594,6 @@ ARDOUR_UI::close_session()
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if (get_session_parameters (true, false)) {
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exit (1);
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}
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if (splash && splash->is_visible()) {
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// in 1 second, hide the splash screen
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Glib::signal_timeout().connect (sigc::bind (sigc::ptr_fun (_hide_splash), this), 1000);
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}
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}
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/** @param snap_name Snapshot name (without .ardour suffix).
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@ -3775,6 +3761,14 @@ ARDOUR_UI::load_session (const std::string& path, const std::string& snap_name,
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retval = 0;
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out:
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/* For successful session load the splash is hidden by ARDOUR_UI::first_idle,
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* which is queued by set_session().
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* If session-loading fails we hide it explicitly.
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* This covers both cases in a central place.
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*/
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if (retval) {
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hide_splash ();
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}
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return retval;
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}
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@ -5202,6 +5196,15 @@ ARDOUR_UI::first_idle ()
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editor->first_idle();
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}
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/* in 1 second, hide the splash screen
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*
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* Consider hiding it *now*. If a user opens opens a dialog
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* during that one second while the splash is still visible,
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* the dialog will push-back the splash.
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* Closing the dialog later will pop it back.
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*/
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Glib::signal_timeout().connect (sigc::bind (sigc::ptr_fun (_hide_splash), this), 1000);
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Keyboard::set_can_save_keybindings (true);
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return false;
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}
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