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fix typos in share/scripts directory
Found via `codespell -q 3 -S "*.pdf,*.po,./.git,*.tosc,./waf,./share/patchfiles,./libs,./msvc_extra_headers,./share/web_surfaces,*.patch" -L acount,addin,ane,ba,buss,busses,caf,capela,devine,disconnectin,discreet,doubleclick,envolution,filetest,fo,ghandi,homs,hsi,layed,maschine,mis,nd,ontop,pass-thru,removeable,retrn,ro,scrollin,sectionin,seh,siz,sord,sur,te,trough,ue,wth`
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12 changed files with 22 additions and 22 deletions
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@ -34,8 +34,8 @@ end
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function dsp_runmap (bufs, in_map, out_map, n_samples, offset)
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for c = 1,audio_ins do
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-- ensure that processing does happen in-place
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local ib = in_map:get(ARDOUR.DataType("audio"), c - 1); -- get id of mapped input buffer for given cannel
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local ob = out_map:get(ARDOUR.DataType("audio"), c - 1); -- get id of mapped output buffer for given cannel
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local ib = in_map:get(ARDOUR.DataType("audio"), c - 1); -- get id of mapped input buffer for given channel
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local ob = out_map:get(ARDOUR.DataType("audio"), c - 1); -- get id of mapped output buffer for given channel
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assert (ib ~= ARDOUR.ChanMapping.Invalid);
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assert (ob ~= ARDOUR.ChanMapping.Invalid);
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@ -40,7 +40,7 @@ function dsp_runmap (bufs, in_map, out_map, n_samples, offset)
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local gain = ctrl[1] / ctrl[2]
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ARDOUR.DSP.process_map (bufs, n_out, in_map, out_map, n_samples, offset)
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for c = 1, n_audio do
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local ob = out_map:get (ARDOUR.DataType ("audio"), c - 1); -- get id of mapped output buffer for given cannel
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local ob = out_map:get (ARDOUR.DataType ("audio"), c - 1); -- get id of mapped output buffer for given channel
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if (ob ~= ARDOUR.ChanMapping.Invalid) then
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bufs:get_audio (ob):apply_gain (gain, n_samples);
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end
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@ -39,7 +39,7 @@ function dsp_runmap (bufs, in_map, out_map, n_samples, offset)
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local g = cur_gain
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for c = 1, n_audio do
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local ob = out_map:get (ARDOUR.DataType ("audio"), c - 1); -- get id of mapped output buffer for given cannel
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local ob = out_map:get (ARDOUR.DataType ("audio"), c - 1); -- get id of mapped output buffer for given channel
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if (ob ~= ARDOUR.ChanMapping.Invalid) then
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cur_gain = ARDOUR.Amp.apply_gain (bufs:get_audio(ob), sr, n_samples, g, target_gain, offset)
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end
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@ -47,7 +47,7 @@ function dsp_runmap (bufs, in_map, out_map, n_samples, offset)
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cur_gain = target_gain -- use target gain if no channel is mapped.
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for c = 1, n_audio do
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local ob = out_map:get (ARDOUR.DataType ("audio"), c - 1); -- get id of mapped output buffer for given cannel
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local ob = out_map:get (ARDOUR.DataType ("audio"), c - 1); -- get id of mapped output buffer for given channel
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if (ob ~= ARDOUR.ChanMapping.Invalid) then
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cur_gain = ARDOUR.Amp.apply_gain (bufs:get_audio(ob), sr, n_samples, current_gain, target_gain, offset)
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end
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@ -394,7 +394,7 @@ function dsp_run (_, _, n_samples)
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-- rolling state: It seems that we need to check the transport state (as
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-- given by Ardour's "transport finite state machine" = TFSM) here, even if
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-- the transport is not actually moving yet. Otherwise some input notes may
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-- errorneously slip through before playback really starts.
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-- erroneously slip through before playback really starts.
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local rolling = Session:transport_state_rolling ()
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-- whether the pattern must be recomputed, due to parameter changes or MIDI
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-- input
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@ -623,7 +623,7 @@ function dsp_run (_, _, n_samples)
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-- next beat is due immediately
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bt, ts = time.beat, time.sample
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elseif bf2 > bf1 and bf2 ~= b2 then
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-- next beat is due some time in this cycle (we're assuming contant
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-- next beat is due some time in this cycle (we're assuming constant
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-- tempo here, hence this number may be off in case the tempo is
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-- changing very quickly during the cycle -- so don't do that)
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local d = math.ceil((b2-bf2)/(b2-b1)*(s2-s1))
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@ -24,7 +24,7 @@ function factory () return function ()
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local curPos = region:position()
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local curBeat = Editor:get_grid_type_as_beats(true, curPos)
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local nextPos = Temporal.timepos_t.from_ticks(curPos:ticks() + curBeat:to_ticks())
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-- gap could be used to create mulitple duplicates at once
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-- gap could be used to create multiple duplicates at once
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local gap = Temporal.timecnt_t.from_ticks(curBeat:to_ticks())
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playlist:duplicate(region, nextPos, gap, 1)
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@ -1116,7 +1116,7 @@ function arpeggio:pulse()
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local wmin, wmax = self.wmin, self.wmax
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if w1 >= wmin and w1 <= wmax then
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local pmin, pmax = self.pmin, self.pmax
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-- Calculate the filter probablity. We allow for negative pmod values
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-- Calculate the filter probability. We allow for negative pmod values
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-- here, in which case stronger pulses tend to be filtered out first
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-- rather than weaker ones.
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local p = mod_value(pmin, pmax, self.pmod, w1)
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@ -1724,7 +1724,7 @@ function dsp_options ()
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-- right at the end of a loop. This sometimes causes hanging notes with
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-- automation when transport wraps around to the loop start. It's unclear
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-- whether the issue is in Ardour (caused by split cycles with automation)
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-- or some unkown bug in the plugin. But the option makes it go away (which
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-- or some unknown bug in the plugin. But the option makes it go away (which
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-- seems to indicate that the issue is on the Ardour side).
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return { time_info = true, regular_block_length = true }
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end
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@ -1878,7 +1878,7 @@ function dsp_run (_, _, n_samples)
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-- rolling state: It seems that we need to check the transport state (as
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-- given by Ardour's "transport finite state machine" = TFSM) here, even if
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-- the transport is not actually moving yet. Otherwise some input notes may
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-- errorneously slip through before playback really starts.
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-- erroneously slip through before playback really starts.
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local rolling = Session:transport_state_rolling ()
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-- detect param changes (subdiv is caught as a meter change below)
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@ -2034,7 +2034,7 @@ function dsp_run (_, _, n_samples)
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-- next beat is due immediately
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bt, ts = time.beat, time.sample
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elseif bf2 > bf1 and bf2 ~= b2 then
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-- next beat is due some time in this cycle (we're assuming contant
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-- next beat is due some time in this cycle (we're assuming constant
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-- tempo here, hence this number may be off in case the tempo is
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-- changing very quickly during the cycle -- so don't do that)
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local d = math.ceil((b2-bf2)/(b2-b1)*(s2-s1))
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@ -59,8 +59,8 @@ function dsp_runmap (bufs, in_map, out_map, n_samples, offset)
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for c = 1,audio_ins do
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-- Note: lua starts counting at 1, ardour's ChanMapping::get() at 0
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local ib = in_map:get (ARDOUR.DataType ("audio"), c - 1); -- get id of mapped input buffer for given cannel
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local ob = out_map:get (ARDOUR.DataType ("audio"), c - 1); -- get id of mapped output buffer for given cannel
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local ib = in_map:get (ARDOUR.DataType ("audio"), c - 1); -- get id of mapped input buffer for given channel
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local ob = out_map:get (ARDOUR.DataType ("audio"), c - 1); -- get id of mapped output buffer for given channel
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local chn_off = 4 + bufsiz * (c - 1)
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if (ib ~= ARDOUR.ChanMapping.Invalid) then
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if (write_ptr + n_samples < bufsiz) then
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@ -85,8 +85,8 @@ function dsp_runmap (bufs, in_map, out_map, n_samples, offset)
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end
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-- clear unconnected inplace buffers
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for c = 1,audio_ins do
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local ib = in_map:get (ARDOUR.DataType ("audio"), c - 1); -- get id of mapped input buffer for given cannel
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local ob = out_map:get (ARDOUR.DataType ("audio"), c - 1); -- get id of mapped output buffer for given cannel
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local ib = in_map:get (ARDOUR.DataType ("audio"), c - 1); -- get id of mapped input buffer for given channel
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local ob = out_map:get (ARDOUR.DataType ("audio"), c - 1); -- get id of mapped output buffer for given channel
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if (ib == ARDOUR.ChanMapping.Invalid and ob ~= ARDOUR.ChanMapping.Invalid) then
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bufs:get_audio (ob):silence (n_samples, offset)
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end
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@ -8,7 +8,7 @@ function factory (params) return function ()
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local loc = Session:locations () -- all marker locations
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-- get the playhead postion
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-- get the playhead position
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local playhead = Temporal.timepos_t (Session:transport_sample ())
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local sl = ArdourUI.SelectionList () -- empty selection list
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@ -147,7 +147,7 @@ function dsp_run (_, _, n_samples)
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-- rolling state: It seems that we need to check the transport state (as
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-- given by Ardour's "transport finite state machine" = TFSM) here, even if
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-- the transport is not actually moving yet. Otherwise some input notes may
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-- errorneously slip through before playback really starts.
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-- erroneously slip through before playback really starts.
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local rolling = Session:transport_state_rolling ()
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local changed = false
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@ -386,7 +386,7 @@ function dsp_run (_, _, n_samples)
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-- sudden jump in transport => next beat is due immediately
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bt, ts = time.beat, time.sample
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elseif bf2 > bf1 and bf2 ~= b2 then
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-- next beat is due some time in this cycle (we're assuming contant
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-- next beat is due some time in this cycle (we're assuming constant
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-- tempo here, hence this number may be off in case the tempo is
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-- changing very quickly during the cycle -- so don't do that)
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local d = math.ceil((b2-bf2)/(b2-b1)*(s2-s1))
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@ -449,7 +449,7 @@ function dsp_run (_, _, n_samples)
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-- first beat in a bar, 80 for the other non-fractional beats, 60
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-- for everything else (subdivision pulses). These values can be
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-- changed with the corresponding control. NOTE: There are much
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-- more sophisticted ways to do this, but we try to keep things
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-- more sophisticated ways to do this, but we try to keep things
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-- simple here.
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local v = vel3
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if p == 0 then
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@ -10,7 +10,7 @@ ardour {
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function presets ()
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return
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{
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-- one can speficy parmaters by name..
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-- one can specify parameters by name..
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{ name = "1k", params = { Frequency = 1000, Gain = -18 } },
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{ name = "440", params = { Frequency = 440, Gain = -3 } },
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-- ..or using zero-based indexing as number.
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@ -3,7 +3,7 @@ ardour {
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name = "Mixer Scene Sequencer",
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license = "MIT",
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author = "John Devlin, Robin Gareus",
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description = [[Recall a Mixer Scene when the playhead passes over a Marker named 'MS <nuber>' where <number> indicates the scene to recall.]]
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description = [[Recall a Mixer Scene when the playhead passes over a Marker named 'MS <number>' where <number> indicates the scene to recall.]]
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}
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function factory ()
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