new ArdourButton class, to start to provide more control over how our buttons work and appear; use ArdourButtons for monitor, solo isolate and solo safe buttons, and in the processor box; don't save UI config file (canvas colors) to the user's home dir unless one or more parameters were modified by the user

git-svn-id: svn://localhost/ardour2/branches/3.0@10311 d708f5d6-7413-0410-9779-e7cbd77b26cf
This commit is contained in:
Paul Davis 2011-10-26 21:01:14 +00:00
parent ae3eb6e3f4
commit 51ab5ccabf
25 changed files with 885 additions and 355 deletions

View file

@ -53,6 +53,7 @@
#include "send_ui.h"
#include "enums.h"
#include "window_proxy.h"
#include "ardour_button.h"
class MotionController;
class PluginSelector;
@ -123,24 +124,18 @@ public:
virtual void hide_things () {}
protected:
virtual void setup_visuals ();
ArdourButton _button;
Gtk::VBox _vbox;
Position _position;
private:
virtual void setup_visuals ();
void active_toggled ();
private:
void led_clicked();
void processor_active_changed ();
void processor_property_changed (const PBD::PropertyChange&);
std::string name () const;
Gtk::Frame _frame;
Gtk::EventBox _event_box;
Gtk::Label _name;
Gtk::HBox _hbox;
Gtk::CheckButton _active;
boost::shared_ptr<ARDOUR::Processor> _processor;
Width _width;
Gtk::StateType _visual_state;