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globally remove all trailing whitespace from ardour code base.
Paul Davis was responsible for introducing almost all of this.
This commit is contained in:
parent
297e80e020
commit
4dc63966f0
774 changed files with 7919 additions and 7919 deletions
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@ -37,7 +37,7 @@
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*/
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/*=============================================================================
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CAAudioUnit.h
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=============================================================================*/
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#ifndef __CAAudioUnit_h__
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@ -68,7 +68,7 @@ class CAAUChanHelper;
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// The destructor will NOT automatically close the AU down
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// This state should be managed by the Caller
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// once closed, the unit represented by this object is no longer valid
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// it is up to the user of this object to ensure its validity is in sync
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// it is up to the user of this object to ensure its validity is in sync
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// if it is removed from a graph
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// methods that can significantly change the state of the AU (like its format) are
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@ -80,7 +80,7 @@ public:
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typedef ChannelTagVector::iterator ChannelTagVectorIter;
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public:
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CAAudioUnit ()
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CAAudioUnit ()
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: mDataPtr(0) {}
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CAAudioUnit (const AudioUnit& inUnit);
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@ -178,8 +178,8 @@ public:
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UInt32 inOffsetSampleFrame,
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const MusicDeviceNoteParams * inParams)
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{
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return StartNote (kMusicNoteEvent_UseGroupInstrument,
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inGroupID, outNoteInstanceID,
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return StartNote (kMusicNoteEvent_UseGroupInstrument,
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inGroupID, outNoteInstanceID,
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inOffsetSampleFrame, inParams);
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}
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@ -204,7 +204,7 @@ public:
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return CanDo (inChannelsInOut, inChannelsInOut);
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}
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bool CanDo ( int inChannelsIn,
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bool CanDo ( int inChannelsIn,
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int inChannelsOut) const;
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// This version does a more thorough test for ANY AU with ANY ins/outs
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@ -215,7 +215,7 @@ public:
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bool SupportsNumChannels () const;
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bool HasChannelLayouts (AudioUnitScope inScope,
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bool HasChannelLayouts (AudioUnitScope inScope,
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AudioUnitElement inEl) const;
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int GetChannelInfo (AUChannelInfo** chaninfo, UInt32& cnt);
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@ -227,11 +227,11 @@ public:
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AudioUnitElement inEl,
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CAAudioChannelLayout &outLayout) const;
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OSStatus SetChannelLayout (AudioUnitScope inScope,
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OSStatus SetChannelLayout (AudioUnitScope inScope,
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AudioUnitElement inEl,
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CAAudioChannelLayout &inLayout);
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OSStatus SetChannelLayout (AudioUnitScope inScope,
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OSStatus SetChannelLayout (AudioUnitScope inScope,
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AudioUnitElement inEl,
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AudioChannelLayout &inLayout,
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UInt32 inSize);
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@ -264,9 +264,9 @@ public:
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OSStatus GetNumberChannels (AudioUnitScope inScope,
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AudioUnitElement inEl,
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UInt32 &outChans) const
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{
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return NumberChannels (inScope, inEl, outChans);
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UInt32 &outChans) const
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{
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return NumberChannels (inScope, inEl, outChans);
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}
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OSStatus SetNumberChannels (AudioUnitScope inScope,
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@ -280,7 +280,7 @@ public:
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OSStatus SetElementCount (AudioUnitScope inScope, UInt32 inCount);
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// value of -1 for outTotalNumChannels indicates no restriction on num channels
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// for ex. the Matrix Mixer satisfies this (its in/out element count is writable, and can be set to
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// for ex. the Matrix Mixer satisfies this (its in/out element count is writable, and can be set to
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// any number of channels.
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// outTotalNumChannels is only valid if method returns true...
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bool HasDynamicInputs (SInt32 &outTotalNumChannels) const
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@ -339,30 +339,30 @@ private:
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CAAudioUnit (const CAComponent& inComp);
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bool HasDynamicScope (AudioUnitScope inScope, SInt32 &outTotalNumChannels) const;
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OSStatus ConfigureDynamicScope (AudioUnitScope inScope,
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UInt32 inNumElements,
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UInt32 *inChannelsPerElement,
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OSStatus ConfigureDynamicScope (AudioUnitScope inScope,
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UInt32 inNumElements,
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UInt32 *inChannelsPerElement,
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Float64 inSampleRate);
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bool ValidateChannelPair (int inChannelsIn,
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bool ValidateChannelPair (int inChannelsIn,
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int inChannelsOut,
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const AUChannelInfo * info,
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UInt32 numChanInfo) const;
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bool ValidateDynamicScope (AudioUnitScope inScope,
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SInt32 &outTotalNumChannels,
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const AUChannelInfo * info,
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bool ValidateDynamicScope (AudioUnitScope inScope,
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SInt32 &outTotalNumChannels,
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const AUChannelInfo * info,
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UInt32 numInfo) const;
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bool CheckOneSide (const CAAUChanHelper &inHelper,
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bool checkOutput,
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const AUChannelInfo *info,
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bool CheckOneSide (const CAAUChanHelper &inHelper,
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bool checkOutput,
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const AUChannelInfo *info,
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UInt32 numInfo) const;
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};
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class CAAUChanHelper {
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public:
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CAAUChanHelper()
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: mChans(mStaticChans), mNumEls(0), mDidAllocate(false)
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CAAUChanHelper()
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: mChans(mStaticChans), mNumEls(0), mDidAllocate(false)
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{
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memset (mChans, 0, sizeof(UInt32) * 8);
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}
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