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Moved canvas colors and theme file selection into new ui specific config system, added rest of the files
git-svn-id: svn://localhost/ardour2/trunk@2087 d708f5d6-7413-0410-9779-e7cbd77b26cf
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134
gtk2_ardour/ui_config.h
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134
gtk2_ardour/ui_config.h
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/*
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Copyright (C) 2000-2007 Paul Davis
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef __ardour_ui_configuration_h__
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#define __ardour_ui_configuration_h__
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#include <sstream>
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#include <ostream>
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#include <iostream>
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#include <pbd/stateful.h>
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#include <pbd/xml++.h>
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template<class T>
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class UIConfigVariable
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{
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public:
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UIConfigVariable (std::string str) : _name (str) {}
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UIConfigVariable (std::string str, T val) : _name (str), value(val) {}
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std::string name() const { return _name; }
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bool set (T val) {
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if (val == value) {
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return false;
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}
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value = val;
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return true;
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}
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T get() const {
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return value;
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}
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void add_to_node (XMLNode& node) {
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std::stringstream ss;
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ss << std::hex;
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ss.fill('0');
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ss.width(8);
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ss << value;
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XMLNode* child = new XMLNode ("Option");
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child->add_property ("name", _name);
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child->add_property ("value", ss.str());
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node.add_child_nocopy (*child);
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}
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bool set_from_node (const XMLNode& node) {
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const XMLProperty* prop;
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XMLNodeList nlist;
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XMLNodeConstIterator niter;
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XMLNode* child;
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nlist = node.children();
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for (niter = nlist.begin(); niter != nlist.end(); ++niter) {
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child = *niter;
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if (child->name() == "Option") {
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if ((prop = child->property ("name")) != 0) {
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if (prop->value() == _name) {
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if ((prop = child->property ("value")) != 0) {
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std::stringstream ss;
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ss << std::hex;
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ss << prop->value();
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ss >> value;
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return true;
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}
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}
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}
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}
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}
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return false;
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}
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protected:
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T get_for_save() { return value; }
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T value;
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std::string _name;
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};
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class UIConfiguration : public PBD::Stateful
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{
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public:
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UIConfiguration();
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~UIConfiguration();
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std::vector<UIConfigVariable<uint32_t> *> canvas_colors;
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int load_state ();
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int save_state ();
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int set_state (const XMLNode&);
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XMLNode& get_state (void);
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XMLNode& get_variables (std::string);
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void set_variables (const XMLNode&);
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void pack_canvasvars ();
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sigc::signal<void,const char*> ParameterChanged;
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#undef UI_CONFIG_VARIABLE
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#undef CANVAS_VARIABLE
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#define UI_CONFIG_VARIABLE(Type,var,name,val) UIConfigVariable<Type> var;
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#define CANVAS_VARIABLE(var,name) UIConfigVariable<uint32_t> var;
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#include "ui_config_vars.h"
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#include "canvas_vars.h"
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#undef UI_CONFIG_VARIABLE
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#undef CANVAS_VARIABLE
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private:
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XMLNode& state ();
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bool hack;
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};
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#endif /* __ardour_ui_configuration_h__ */
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