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alter platform-dependent preprocessor macros to use the same names as the rest of the ardour codebase
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commit
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16 changed files with 61 additions and 63 deletions
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@ -30,7 +30,7 @@ template<class T> inline T WUMinMax(const T &Smallest, const T &Biggest, const T
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}
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*/
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// Absolute value
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#ifdef _WINDOWS
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#ifdef PLATFORM_WINDOWS
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#include <math.h>
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#define __abs(x) abs(x)
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#define __labs(x) labs(x)
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@ -45,7 +45,7 @@ template<class T> inline T WUMinMax(const T &Smallest, const T &Biggest, const T
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#define __labs(x) std::labs(x)
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#define __fabs(x) std::fabs(x)
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#endif
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#ifdef __MACOS__
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#ifdef __APPLE__
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#ifdef __GNUC__
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#include <iostream> // why don't know makes it work need to check
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#include <cmath>
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@ -57,7 +57,7 @@ template<class T> inline T WUMinMax(const T &Smallest, const T &Biggest, const T
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// log2: on Windows there's no proper definition for log2, whereas on other platform there is.
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#ifndef WUlog2
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#if defined(_WINDOWS)
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#if defined(PLATFORM_WINDOWS)
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#define WUlog2(x) (kdOneOverLog2 * log10((x)))
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#else
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#define WUlog2(x) log2(x)
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