con't work on a-comp inline-display

This commit is contained in:
Robin Gareus 2016-07-04 14:07:05 +02:00
parent ebdb8dc2ce
commit 49294644fb

View file

@ -79,7 +79,7 @@ typedef struct {
float v_knee;
float v_ratio;
float v_thresdb;
float v_makeup;
float v_lvl;
#endif
} AComp;
@ -224,11 +224,6 @@ run(LV2_Handle instance, uint32_t n_samples)
acomp->v_thresdb = *acomp->thresdb;
acomp->need_expose = true;
}
if (acomp->v_makeup != *acomp->makeup) {
acomp->v_makeup = *acomp->makeup;
acomp->need_expose = true;
}
#endif
for (i = 0; i < n_samples; i++) {
@ -267,13 +262,21 @@ run(LV2_Handle instance, uint32_t n_samples)
max = (fabsf(output[i]) > max) ? fabsf(output[i]) : sanitize_denormal(max);
// TODO re-use local variables on stack
// store values back to acomp at the end of the inner-loop
acomp->old_yl = Lyl;
acomp->old_y1 = Ly1;
acomp->old_yg = Lyg;
}
*(acomp->outlevel) = (max == 0.f) ? -45.f : to_dB(max);
#ifdef LV2_EXTENDED
// XXX Lyg is not correct, we need input-level filtered by attack/release
if (fabsf (acomp->v_lvl - Lyg) >= 1) { // quantize to 1dB difference
acomp->need_expose = true;
acomp->v_lvl = Lyg;
}
if (acomp->need_expose && acomp->queue_draw) {
acomp->need_expose = false;
acomp->queue_draw->queue_draw (acomp->queue_draw->handle);
@ -307,17 +310,13 @@ cleanup(LV2_Handle instance)
#ifdef LV2_EXTENDED
static float
comp_curve (AComp* self, float in) {
comp_curve (AComp* self, float xg) {
const float knee = self->v_knee;
const float ratio = self->v_ratio;
const float makeup = self->v_makeup;
const float thresdb = self->v_thresdb;
const float width = 6.f * knee + 0.01f;
float xg, yg;
yg = 0.f;
xg = (in == 0.f) ? -160.f : to_dB (fabs (in));
float yg = 0.f;
if (2.f * (xg - thresdb) < -width) {
yg = xg;
@ -326,8 +325,7 @@ comp_curve (AComp* self, float in) {
} else if (2.f * (xg - thresdb) > width) {
yg = thresdb + (xg - thresdb) / ratio;
}
return yg + makeup;
return yg;
}
@ -335,7 +333,7 @@ static LV2_Inline_Display_Image_Surface *
render_inline (LV2_Handle instance, uint32_t w, uint32_t max_h)
{
AComp* self = (AComp*)instance;
uint32_t h = MIN (ceilf (w * 9.f/16.f), max_h);
uint32_t h = MIN (w, max_h);
if (!self->display || self->w != w || self->h != h) {
if (self->display) cairo_surface_destroy(self->display);
@ -351,20 +349,51 @@ render_inline (LV2_Handle instance, uint32_t w, uint32_t max_h)
cairo_set_source_rgba (cr, .2, .2, .2, 1.0);
cairo_fill (cr);
// TODO draw grid.
cairo_set_source_rgba (cr, .8, .8, .8, 1.0);
cairo_set_line_width(cr, 1.0);
cairo_move_to (cr, 0, 0);
// draw grid 10dB steps
const double dash2[] = {1, 3};
cairo_save (cr);
cairo_set_dash(cr, dash2, 2, 2);
cairo_set_source_rgba (cr, 0.5, 0.5, 0.5, 0.5);
for (uint32_t d = 1; d < 6; ++d) {
const float x = -.5 + floorf (w * (d * 10.f / 60.f));
const float y = -.5 + floorf (h * (d * 10.f / 60.f));
cairo_move_to (cr, x, 0);
cairo_line_to (cr, x, h);
cairo_stroke (cr);
cairo_move_to (cr, 0, y);
cairo_line_to (cr, w, y);
cairo_stroke (cr);
}
cairo_restore (cr);
// draw curve
cairo_set_source_rgba (cr, .8, .8, .8, 1.0);
cairo_move_to (cr, 0, h);
for (uint32_t x = 0; x < w; ++x) {
// TODO proper range..
float v = x / (float)w;
float y_db = comp_curve (self, v);
float y = h - h * from_dB (y_db);
// plot -60..0 dB
const float x_db = 60.f * (-1.f + x / (float)w);
const float y_db = comp_curve (self, x_db);
const float y = h * (y_db / -60.f);
cairo_line_to (cr, x, y);
}
cairo_stroke (cr);
cairo_stroke_preserve (cr);
cairo_line_to (cr, w, h);
cairo_close_path (cr);
cairo_clip (cr);
// draw signal level
const float x = w * (self->v_lvl + 60) / 60.f;
cairo_rectangle (cr, 0, 0, x, h);
cairo_set_source_rgba (cr, 0.5, 0.5, 0.5, 0.5);
cairo_fill (cr);
// create RGBA surface