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[Summary] In internal Waves backend API, switching sample time from 32 bits to 64 bits. Fixing logical inconsistency: None device always brought sample time=0 to the audio engine callback.
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5 changed files with 7 additions and 8 deletions
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@ -126,7 +126,7 @@ class WCMRAudioDeviceManagerClient
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const float *acdInputBuffer;
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float *acdOutputBuffer;
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size_t acdFrames;
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uint32_t acdSampleTime;
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uint64_t acdSampleTime;
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uint64_t acdCycleStartTimeNanos;
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};
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