When using the Editor's Shuttle control, stop any shuttling by calling Session::request_stop()

Previously we were using a convoluted scheme of firstly setting the transport speed to 1.0, then later re-setting it to 0.0. On Windows this was having some strange side-effects (such as leaving the transport in Play mode and/or resetting the timeline to zero timecode). Hopefully this change will also work for the other platforms.
This commit is contained in:
John Emmas 2015-06-22 16:08:46 +01:00
parent 974e5dcc0c
commit 32924aa7b8

View file

@ -302,9 +302,10 @@ ShuttleControl::on_button_release_event (GdkEventButton* ev)
if (Config->get_shuttle_behaviour() == Sprung) {
if (shuttle_speed_on_grab == 0 ) {
_session->request_transport_speed (1.0);
_session->request_stop ();
} else {
_session->request_transport_speed (shuttle_speed_on_grab);
}
_session->request_transport_speed (shuttle_speed_on_grab);
} else {
mouse_shuttle (ev->x, true);
}