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globally change all use of "frame" to refer to audio into "sample".
Generated by tools/f2s. Some hand-editing will be required in a few places to fix up comments related to timecode and video in order to keep the legible
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cb956e3e48
commit
30b087ab3d
577 changed files with 9003 additions and 8997 deletions
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@ -30,7 +30,7 @@ namespace Timecode {
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double Time::default_rate = 30.0;
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/** Increment @a timecode by exactly one frame (keep subframes value).
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/** Increment @a timecode by exactly one sample (keep subframes value).
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* Realtime safe.
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* @return true if seconds wrap.
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*/
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@ -117,7 +117,7 @@ increment (Time& timecode, uint32_t subframes_per_frame)
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}
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/** Decrement @a timecode by exactly one frame (keep subframes value)
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/** Decrement @a timecode by exactly one sample (keep subframes value)
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* Realtime safe.
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* @return true if seconds wrap. */
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Wrap
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@ -204,9 +204,9 @@ decrement (Time& timecode, uint32_t subframes_per_frame)
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}
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/** Go to lowest absolute subframe value in this frame (set to 0 :-)) */
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/** Go to lowest absolute subframe value in this sample (set to 0 :-)) */
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void
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frames_floor (Time& timecode)
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frames_floot (Time& timecode)
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{
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timecode.subframes = 0;
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if (Timecode_IS_ZERO (timecode)) {
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@ -274,25 +274,25 @@ decrement_subframes (Time& timecode, uint32_t subframes_per_frame)
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}
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/** Go to next whole second (frames == 0 or frames == 2) */
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/** Go to next whole second (samples == 0 or samples == 2) */
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Wrap
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increment_seconds (Time& timecode, uint32_t subframes_per_frame)
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{
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Wrap wrap = NONE;
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// Clear subframes
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frames_floor (timecode);
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frames_floot (timecode);
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if (timecode.negative) {
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// Wrap second if on second boundary
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wrap = increment (timecode, subframes_per_frame);
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// Go to lowest absolute frame value
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// Go to lowest absolute sample value
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seconds_floor (timecode);
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if (Timecode_IS_ZERO (timecode)) {
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timecode.negative = false;
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}
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} else {
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// Go to highest possible frame in this second
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// Go to highest possible sample in this second
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switch ((int)ceil (timecode.rate)) {
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case 24:
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timecode.frames = 23;
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@ -308,7 +308,7 @@ increment_seconds (Time& timecode, uint32_t subframes_per_frame)
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break;
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}
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// Increment by one frame
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// Increment by one sample
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wrap = increment (timecode, subframes_per_frame);
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}
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@ -316,15 +316,15 @@ increment_seconds (Time& timecode, uint32_t subframes_per_frame)
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}
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/** Go to lowest (absolute) frame value in this second
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/** Go to lowest (absolute) sample value in this second
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* Doesn't care about positive/negative */
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void
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seconds_floor (Time& timecode)
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{
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// Clear subframes
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frames_floor (timecode);
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frames_floot (timecode);
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// Go to lowest possible frame in this second
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// Go to lowest possible sample in this second
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switch ((int)ceil (timecode.rate)) {
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case 24:
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case 25:
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@ -348,14 +348,14 @@ seconds_floor (Time& timecode)
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}
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/** Go to next whole minute (seconds == 0, frames == 0 or frames == 2) */
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/** Go to next whole minute (seconds == 0, samples == 0 or samples == 2) */
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Wrap
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increment_minutes (Time& timecode, uint32_t subframes_per_frame)
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{
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Wrap wrap = NONE;
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// Clear subframes
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frames_floor (timecode);
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frames_floot (timecode);
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if (timecode.negative) {
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// Wrap if on minute boundary
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@ -379,7 +379,7 @@ minutes_floor (Time& timecode)
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{
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// Go to lowest possible second
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timecode.seconds = 0;
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// Go to lowest possible frame
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// Go to lowest possible sample
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seconds_floor (timecode);
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if (Timecode_IS_ZERO (timecode)) {
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@ -388,14 +388,14 @@ minutes_floor (Time& timecode)
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}
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/** Go to next whole hour (minute = 0, second = 0, frame = 0) */
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/** Go to next whole hour (minute = 0, second = 0, sample = 0) */
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Wrap
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increment_hours (Time& timecode, uint32_t subframes_per_frame)
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{
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Wrap wrap = NONE;
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// Clear subframes
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frames_floor (timecode);
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frames_floot (timecode);
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if (timecode.negative) {
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// Wrap if on hour boundary
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@ -612,14 +612,14 @@ std::string timecode_format_time (Timecode::Time TC)
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std::string timecode_format_sampletime (
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int64_t sample,
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double sample_frame_rate,
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double sample_sample_rate,
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double timecode_frames_per_second, bool timecode_drop_frames)
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{
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Time t;
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sample_to_timecode(
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sample, t, false, false,
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timecode_frames_per_second, timecode_drop_frames,
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sample_frame_rate,
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sample_sample_rate,
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80, false, 0);
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return timecode_format_time(t);
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}
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@ -647,30 +647,30 @@ timecode_to_sample(
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Timecode::Time& timecode, int64_t& sample,
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bool use_offset, bool use_subframes,
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/* Note - framerate info is taken from Timecode::Time& */
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double sample_frame_rate /**< may include pull up/down */,
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double sample_sample_rate /**< may include pull up/down */,
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uint32_t subframes_per_frame,
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/* optional offset - can be improved: function pointer to lazily query this*/
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bool offset_is_negative, int64_t offset_samples
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)
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{
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const double samples_per_timecode_frame = (double) sample_frame_rate / (double) timecode.rate;
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const double samples_per_timecode_frame = (double) sample_sample_rate / (double) timecode.rate;
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if (timecode.drop) {
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// The drop frame format was created to better approximate the 30000/1001 = 29.97002997002997....
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// framerate of NTSC color TV. The used frame rate of drop frame is 29.97, which drifts by about
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// 0.108 frame per hour, or about 1.3 frames per 12 hours. This is not perfect, but a lot better
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// than using 30 non drop, which will drift with about 1.8 frame per minute.
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// Using 29.97, drop frame real time can be accurate only every 10th minute (10 minutes of 29.97 fps
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// is exactly 17982 frames). One minute is 1798.2 frames, but we count 30 frames per second
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// The drop sample format was created to better approximate the 30000/1001 = 29.97002997002997....
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// framerate of NTSC color TV. The used frame rate of drop sample is 29.97, which drifts by about
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// 0.108 sample per hour, or about 1.3 samples per 12 hours. This is not perfect, but a lot better
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// than using 30 non drop, which will drift with about 1.8 sample per minute.
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// Using 29.97, drop sample real time can be accurate only every 10th minute (10 minutes of 29.97 fps
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// is exactly 17982 samples). One minute is 1798.2 samples, but we count 30 samples per second
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// (30 * 60 = 1800). This means that at the first minute boundary (at the end of 0:0:59:29) we
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// are 1.8 frames too late relative to real time. By dropping 2 frames (jumping to 0:1:0:2) we are
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// approx. 0.2 frames too early. This adds up with 0.2 too early for each minute until we are 1.8
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// frames too early at 0:9:0:2 (9 * 0.2 = 1.8). The 10th minute brings us 1.8 frames later again
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// are 1.8 samples too late relative to real time. By dropping 2 samples (jumping to 0:1:0:2) we are
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// approx. 0.2 samples too early. This adds up with 0.2 too early for each minute until we are 1.8
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// samples too early at 0:9:0:2 (9 * 0.2 = 1.8). The 10th minute brings us 1.8 samples later again
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// (at end of 0:9:59:29), which sums up to 0 (we are back to zero at 0:10:0:0 :-).
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//
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// In table form:
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//
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// Timecode value frames offset subframes offset seconds (rounded) 44100 sample (rounded)
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// Timecode value samples offset subframes offset seconds (rounded) 44100 sample (rounded)
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// 0:00:00:00 0.0 0 0.000 0 (accurate)
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// 0:00:59:29 1.8 144 60.027 2647177
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// 0:01:00:02 -0.2 -16 60.060 2648648
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@ -707,13 +707,13 @@ timecode_to_sample(
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+ fps_i * 60 * timecode.minutes
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+ fps_i * timecode.seconds + timecode.frames
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- 2 * (totalMinutes - totalMinutes / 10);
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sample = frameNumber * sample_frame_rate / (double) timecode.rate;
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sample = frameNumber * sample_sample_rate / (double) timecode.rate;
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} else {
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/*
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Non drop is easy.. just note the use of
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rint(timecode.rate) * samples_per_timecode_frame
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(frames per Timecode second), which is larger than
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frame_rate() in the non-integer Timecode rate case.
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(samples per Timecode second), which is larger than
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sample_rate() in the non-integer Timecode rate case.
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*/
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sample = (int64_t) rint(
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@ -760,7 +760,7 @@ sample_to_timecode (
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/* framerate info */
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double timecode_frames_per_second,
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bool timecode_drop_frames,
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double sample_frame_rate/**< can include pull up/down */,
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double sample_sample_rate/**< can include pull up/down */,
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uint32_t subframes_per_frame,
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/* optional offset - can be improved: function pointer to lazily query this*/
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bool offset_is_negative, int64_t offset_samples
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@ -787,14 +787,14 @@ sample_to_timecode (
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}
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if (timecode_drop_frames) {
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int64_t frameNumber = floor( (double)offset_sample * timecode_frames_per_second / sample_frame_rate);
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int64_t frameNumber = floor( (double)offset_sample * timecode_frames_per_second / sample_sample_rate);
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/* there are 17982 frames in 10 min @ 29.97df */
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/* there are 17982 samples in 10 min @ 29.97df */
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const int64_t D = frameNumber / 17982;
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const int64_t M = frameNumber % 17982;
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timecode.subframes = rint(subframes_per_frame
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* ((double)offset_sample * timecode_frames_per_second / sample_frame_rate - (double)frameNumber));
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* ((double)offset_sample * timecode_frames_per_second / sample_sample_rate - (double)frameNumber));
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if (timecode.subframes == subframes_per_frame) {
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timecode.subframes = 0;
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@ -812,7 +812,7 @@ sample_to_timecode (
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double timecode_frames_left_exact;
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double timecode_frames_fraction;
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int64_t timecode_frames_left;
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const double samples_per_timecode_frame = sample_frame_rate / timecode_frames_per_second;
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const double samples_per_timecode_frame = sample_sample_rate / timecode_frames_per_second;
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const int64_t frames_per_hour = (int64_t)(3600. * rint(timecode_frames_per_second) * samples_per_timecode_frame);
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timecode.hours = offset_sample / frames_per_hour;
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@ -839,7 +839,7 @@ sample_to_timecode (
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if (!use_subframes) {
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timecode.subframes = 0;
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}
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/* set frame rate and drop frame */
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/* set frame rate and drop sample */
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timecode.rate = timecode_frames_per_second;
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timecode.drop = timecode_drop_frames;
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}
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