don't apply inverse fades if a region is not acoustically opaque

git-svn-id: svn://localhost/ardour2/branches/3.0@12294 d708f5d6-7413-0410-9779-e7cbd77b26cf
This commit is contained in:
Paul Davis 2012-05-15 15:24:14 +00:00
parent fc334a06b5
commit 2fb30ea54d

View file

@ -620,36 +620,42 @@ AudioRegion::read_at (Sample *buf, Sample *mixdown_buffer, float *gain_buffer,
*/
if (fade_in_limit != 0) {
if (_inverse_fade_in) {
/* explicit inverse fade in curve (e.g. for constant
* power), so we have to fetch it.
*/
_inverse_fade_in->curve().get_vector (internal_offset, internal_offset + fade_in_limit, gain_buffer, fade_in_limit);
/* Fade the data from lower layers out */
for (framecnt_t n = 0; n < fade_in_limit; ++n) {
buf[n] *= gain_buffer[n];
if (opaque()) {
if (_inverse_fade_in) {
/* explicit inverse fade in curve (e.g. for constant
* power), so we have to fetch it.
*/
_inverse_fade_in->curve().get_vector (internal_offset, internal_offset + fade_in_limit, gain_buffer, fade_in_limit);
/* Fade the data from lower layers out */
for (framecnt_t n = 0; n < fade_in_limit; ++n) {
buf[n] *= gain_buffer[n];
}
/* refill gain buffer with the fade in */
_fade_in->curve().get_vector (internal_offset, internal_offset + fade_in_limit, gain_buffer, fade_in_limit);
} else {
/* no explicit inverse fade in, so just use (1 - fade
* in) for the fade out of lower layers
*/
_fade_in->curve().get_vector (internal_offset, internal_offset + fade_in_limit, gain_buffer, fade_in_limit);
for (framecnt_t n = 0; n < fade_in_limit; ++n) {
buf[n] *= 1 - gain_buffer[n];
}
}
/* refill gain buffer with the fade in */
_fade_in->curve().get_vector (internal_offset, internal_offset + fade_in_limit, gain_buffer, fade_in_limit);
} else {
/* no explicit inverse fade in, so just use (1 - fade
* in) for the fade out of lower layers
*/
_fade_in->curve().get_vector (internal_offset, internal_offset + fade_in_limit, gain_buffer, fade_in_limit);
for (framecnt_t n = 0; n < fade_in_limit; ++n) {
buf[n] *= 1 - gain_buffer[n];
}
}
/* Mix our newly-read data in, with the fade */
for (framecnt_t n = 0; n < fade_in_limit; ++n) {
buf[n] += mixdown_buffer[n] * gain_buffer[n];
@ -660,30 +666,34 @@ AudioRegion::read_at (Sample *buf, Sample *mixdown_buffer, float *gain_buffer,
framecnt_t const curve_offset = fade_interval_start - (_length - _fade_out->back()->when);
if (_inverse_fade_out) {
_inverse_fade_out->curve().get_vector (curve_offset, curve_offset + fade_out_limit, gain_buffer, fade_out_limit);
/* Fade the data from lower levels out */
for (framecnt_t n = 0, m = fade_out_offset; n < fade_out_limit; ++n, ++m) {
buf[m] *= gain_buffer[n];
if (opaque()) {
if (_inverse_fade_out) {
_inverse_fade_out->curve().get_vector (curve_offset, curve_offset + fade_out_limit, gain_buffer, fade_out_limit);
/* Fade the data from lower levels out */
for (framecnt_t n = 0, m = fade_out_offset; n < fade_out_limit; ++n, ++m) {
buf[m] *= gain_buffer[n];
}
/* fetch the actual fade out */
_fade_out->curve().get_vector (curve_offset, curve_offset + fade_out_limit, gain_buffer, fade_out_limit);
} else {
/* no explicit inverse fade out, so just use (1 - fade
* out) for the fade in of lower layers
*/
_fade_out->curve().get_vector (curve_offset, curve_offset + fade_out_limit, gain_buffer, fade_out_limit);
for (framecnt_t n = 0, m = fade_out_offset; n < fade_out_limit; ++n, ++m) {
buf[m] *= 1 - gain_buffer[n];
}
}
/* fetch the actual fade out */
_fade_out->curve().get_vector (curve_offset, curve_offset + fade_out_limit, gain_buffer, fade_out_limit);
} else {
/* no explicit inverse fade out, so just use (1 - fade
* out) for the fade in of lower layers
*/
_fade_out->curve().get_vector (curve_offset, curve_offset + fade_out_limit, gain_buffer, fade_out_limit);
for (framecnt_t n = 0, m = fade_out_offset; n < fade_out_limit; ++n, ++m) {
buf[m] *= 1 - gain_buffer[n];
}
}
/* Mix our newly-read data out, with the fade */