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fix crash when loading a saved visual state
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2 changed files with 5 additions and 2 deletions
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@ -66,6 +66,9 @@ public:
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static XMLNode* get_or_add_node (XMLNode *, const std::string &);
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private:
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// no copy construction. object_map saves pointers to _state XMLNodes
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// use set_state(get_state())
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GUIObjectState (const GUIObjectState& other);
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XMLNode _state;
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// ideally we'd use a O(1) hash table here,
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