a set of inter-related subtle changes to get vertical autoscrolling to work, or at least work better.

This commit is contained in:
Paul Davis 2014-06-17 08:08:07 -04:00
parent ac39db608f
commit 2e8f7c5c93
4 changed files with 79 additions and 49 deletions

View file

@ -493,18 +493,46 @@ Editor::drop_paths (const RefPtr<Gdk::DragContext>& context,
void
Editor::maybe_autoscroll (bool allow_horiz, bool allow_vert, bool from_headers)
{
if (!Config->get_autoscroll_editor ()) {
if (!Config->get_autoscroll_editor () || autoscroll_active ()) {
return;
}
/* define a rectangular boundary for scrolling. If the mouse moves
* outside of this area and/or continue to be outside of this area,
* then we will continuously auto-scroll the canvas in the appropriate
* direction(s)
*
* the boundary is defined in coordinates relative to the toplevel
* window since that is what we're going to call ::get_pointer() on
* during autoscrolling to determine if we're still outside the
* boundary or not.
*/
ArdourCanvas::Rect scrolling_boundary;
Gtk::Allocation alloc;
int cx, cy;
if (from_headers) {
alloc = controls_layout.get_allocation ();
} else {
} else {
alloc = _track_canvas_viewport->get_allocation ();
cx = alloc.get_x();
cy = alloc.get_y();
/* reduce height by the height of the timebars, which happens
to correspond to the position of the hv_scroll_group.
*/
alloc.set_height (alloc.get_height() - hv_scroll_group->position().y);
alloc.set_y (alloc.get_y() + hv_scroll_group->position().y);
/* now reduce it again so that we start autoscrolling before we
* move off the top or bottom of the canvas
*/
alloc.set_height (alloc.get_height() - 20);
alloc.set_y (alloc.get_y() + 10);
/* the effective width of the autoscroll boundary so
that we start scrolling before we hit the edge.
@ -517,11 +545,10 @@ Editor::maybe_autoscroll (bool allow_horiz, bool allow_vert, bool from_headers)
alloc.set_width (alloc.get_width() - 20);
alloc.set_x (alloc.get_x() + 10);
}
}
scrolling_boundary = ArdourCanvas::Rect (alloc.get_x(), alloc.get_y(),
alloc.get_x() + alloc.get_width(),
alloc.get_y() + alloc.get_height());
scrolling_boundary = ArdourCanvas::Rect (alloc.get_x(), alloc.get_y(), alloc.get_x() + alloc.get_width(), alloc.get_y() + alloc.get_height());
int x, y;
Gdk::ModifierType mask;
@ -552,6 +579,7 @@ Editor::autoscroll_canvas ()
get_window()->get_pointer (x, y, mask);
VisualChange vc;
bool vertical_motion = false;
if (autoscroll_horizontal_allowed) {
@ -600,7 +628,7 @@ Editor::autoscroll_canvas ()
if (autoscroll_vertical_allowed) {
// const double vertical_pos = vertical_adjustment.get_value();
const int speed_factor = 20;
const int speed_factor = 10;
/* vertical */
@ -610,20 +638,21 @@ Editor::autoscroll_canvas ()
if (autoscroll_cnt && (autoscroll_cnt % speed_factor == 0)) {
y_motion = scroll_up_one_track ();
vertical_motion = true;
}
} else if (y > autoscroll_boundary.y1) {
if (autoscroll_cnt && (autoscroll_cnt % speed_factor == 0)) {
y_motion = scroll_down_one_track ();
vertical_motion = true;
}
}
no_stop = true;
}
if (vc.pending) {
if (vc.pending || vertical_motion) {
/* change horizontal first */
@ -642,26 +671,33 @@ Editor::autoscroll_canvas ()
/* the motion handler expects events in canvas coordinate space */
/* first convert from Editor window coordinates to canvas
* window coordinates
/* we asked for the mouse position above (::get_pointer()) via
* our own top level window (we being the Editor). Convert into
* coordinates within the canvas window.
*/
int cx;
int cy;
/* clamp x and y to remain within the visible area */
translate_coordinates (*_track_canvas, x, y, cx, cy);
x = min (max ((ArdourCanvas::Coord) x, autoscroll_boundary.x0), autoscroll_boundary.x1);
y = min (max ((ArdourCanvas::Coord) y, autoscroll_boundary.y0), autoscroll_boundary.y1);
/* clamp x and y to remain within the autoscroll boundary,
* which is defined in window coordinates
*/
translate_coordinates (*_track_canvas_viewport, x, y, cx, cy);
x = min (max ((ArdourCanvas::Coord) cx, autoscroll_boundary.x0), autoscroll_boundary.x1);
y = min (max ((ArdourCanvas::Coord) cy, autoscroll_boundary.y0), autoscroll_boundary.y1);
/* now convert from Editor window coordinates to canvas
* window coordinates
*/
ArdourCanvas::Duple d = _track_canvas->window_to_canvas (ArdourCanvas::Duple (cx, cy));
ev.x = d.x;
ev.y = d.y;
motion_handler (0, (GdkEvent*) &ev, true);
} else if (no_stop) {
/* not changing visual state but pointer is outside the scrolling boundary
@ -701,7 +737,7 @@ Editor::autoscroll_canvas ()
ev.y = d.y;
motion_handler (0, (GdkEvent*) &ev, true);
} else {
stop_canvas_autoscroll ();
return false;