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quick fix for bug reported by ricardus: faders in Play are no longer dark gray which made them invisible. and they update color when their auto state changes.
git-svn-id: svn://localhost/ardour2/branches/3.0@13773 d708f5d6-7413-0410-9779-e7cbd77b26cf
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3 changed files with 4 additions and 2 deletions
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@ -785,7 +785,7 @@ style "plugin_slider"
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fg[NORMAL] = @@COLPREFIX@_bright_color
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fg[ACTIVE] = @@COLPREFIX@_bright_color
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fg[INSENSITIVE] = @@COLPREFIX@_base # matches default
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fg[INSENSITIVE] = @@COLPREFIX@_lightest # matches default
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fg[SELECTED] = @@COLPREFIX@_bright_color
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fg[PRELIGHT] = @@COLPREFIX@_bright_color
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@ -538,6 +538,7 @@ GainMeterBase::update_gain_sensitive ()
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{
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bool x = !(_amp->gain_control()->alist()->automation_state() & Play);
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static_cast<Gtkmm2ext::SliderController*>(gain_slider)->set_sensitive (x);
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gain_slider->create_patterns();
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}
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static MeterPoint
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@ -38,6 +38,8 @@ class PixFader : public Gtk::DrawingArea
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void set_fader_length (int);
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void set_border_colors (uint32_t rgba_left, uint32_t rgba_right);
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void create_patterns();
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void set_default_value (float);
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void set_text (const std::string&);
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@ -94,7 +96,6 @@ class PixFader : public Gtk::DrawingArea
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GdkRectangle view;
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void create_patterns();
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cairo_pattern_t* pattern;
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cairo_pattern_t* shine_pattern;
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