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quick fix for bug reported by ricardus: faders in Play are no longer dark gray which made them invisible. and they update color when their auto state changes.
git-svn-id: svn://localhost/ardour2/branches/3.0@13773 d708f5d6-7413-0410-9779-e7cbd77b26cf
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3 changed files with 4 additions and 2 deletions
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@ -38,6 +38,8 @@ class PixFader : public Gtk::DrawingArea
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void set_fader_length (int);
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void set_border_colors (uint32_t rgba_left, uint32_t rgba_right);
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void create_patterns();
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void set_default_value (float);
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void set_text (const std::string&);
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@ -94,7 +96,6 @@ class PixFader : public Gtk::DrawingArea
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GdkRectangle view;
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void create_patterns();
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cairo_pattern_t* pattern;
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cairo_pattern_t* shine_pattern;
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