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Push2: Mostly fix scale menu text rendering (#8599)
"Mostly" because there are still some issues with horizontal overlap between entries, but I think that's something that needs to be addressed separately. Like earlier issues, this was caused by using a screen-derived or default cairo/pango context. I also tinkered with some constants to make things look sensible to me, and hopefully everywhere since it should always look the same with the context fix.
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6 changed files with 8 additions and 10 deletions
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@ -51,8 +51,6 @@ class Push2Canvas : public ArdourCanvas::Canvas
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void queue_resize ();
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bool vblank ();
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Cairo::RefPtr<Cairo::Context> image_context() { return _context; }
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int rows() const { return _rows; }
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int cols() const { return _cols; }
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