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Don't use pointer_frame_offset for playhead cursor drags as it seems more intuitive without.
git-svn-id: svn://localhost/ardour2/branches/3.0@5583 d708f5d6-7413-0410-9779-e7cbd77b26cf
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@ -1863,8 +1863,6 @@ CursorDrag::start_grab (GdkEvent* event, Gdk::Cursor* c)
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}
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}
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_pointer_frame_offset = _grab_frame - _cursor->current_frame;
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_editor->show_verbose_time_cursor (_cursor->current_frame, 10);
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}
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