fix up some suboptimal and crash-prone aspects of 7c263f3bc4 from Jeremy Carter

This commit is contained in:
Paul Davis 2014-11-14 17:14:48 -05:00
parent af4095c0e9
commit 251735080d
2 changed files with 28 additions and 58 deletions

View file

@ -78,7 +78,7 @@ GenericPluginUI::GenericPluginUI (boost::shared_ptr<PluginInsert> pi, bool scrol
HBox* smaller_hbox = manage (new HBox);
HBox* automation_hbox = manage (new HBox);
smaller_hbox->set_spacing (4);
automation_hbox->set_spacing (4);
automation_hbox->set_spacing (6);
Label* combo_label = manage (new Label (_("<span size=\"large\">Presets</span>")));
combo_label->set_use_markup (true);
@ -94,15 +94,18 @@ GenericPluginUI::GenericPluginUI (boost::shared_ptr<PluginInsert> pi, bool scrol
smaller_hbox->pack_start (delete_button, false, false);
smaller_hbox->pack_start (bypass_button, false, true);
automation_manual_all_button.set_label(_("Manual All"));
automation_play_all_button.set_label(_("Play All"));
automation_write_all_button.set_label(_("Write All"));
automation_touch_all_button.set_label(_("Touch All"));
automation_manual_all_button.set_text(_("Manual"));
automation_manual_all_button.set_name (X_("generic button"));
automation_play_all_button.set_text(_("Play"));
automation_play_all_button.set_name (X_("generic button"));
automation_write_all_button.set_text(_("Write"));
automation_write_all_button.set_name (X_("generic button"));
automation_touch_all_button.set_text(_("Touch"));
automation_touch_all_button.set_name (X_("generic button"));
Gtk::Alignment *al = Gtk::manage(new Gtk::Alignment());
al->set_size_request(6, 2);
automation_hbox->pack_start(*al, false, true);
Label* l = manage (new Label (_("All Automation")));
l->set_alignment (1.0, 0.5);
automation_hbox->pack_start (*l, true, true);
automation_hbox->pack_start (automation_manual_all_button, false, false);
automation_hbox->pack_start (automation_play_all_button, false, false);
automation_hbox->pack_start (automation_write_all_button, false, false);
@ -118,6 +121,7 @@ GenericPluginUI::GenericPluginUI (boost::shared_ptr<PluginInsert> pi, bool scrol
pack_end (description_expander, false, false);
}
v1_box->set_spacing (6);
v1_box->pack_start (*smaller_hbox, false, true);
v1_box->pack_start (*automation_hbox, false, true);
v2_box->pack_start (focus_button, false, true);
@ -470,11 +474,10 @@ GenericPluginUI::build ()
output_table.show_all ();
button_table.show_all ();
// Connect automation *_all buttons
automation_manual_all_button.signal_clicked().connect(boost::bind(&GenericPluginUI::automation_manual_all, this, control_uis));
automation_play_all_button.signal_clicked().connect(boost::bind(&GenericPluginUI::automation_play_all, this, control_uis));
automation_write_all_button.signal_clicked().connect(boost::bind(&GenericPluginUI::automation_write_all, this, control_uis));
automation_touch_all_button.signal_clicked().connect(boost::bind(&GenericPluginUI::automation_touch_all, this, control_uis));
automation_manual_all_button.signal_clicked.connect(sigc::bind (sigc::mem_fun (*this, &GenericPluginUI::set_all_automation), ARDOUR::Off));
automation_play_all_button.signal_clicked.connect(sigc::bind (sigc::mem_fun (*this, &GenericPluginUI::set_all_automation), ARDOUR::Play));
automation_write_all_button.signal_clicked.connect(sigc::bind (sigc::mem_fun (*this, &GenericPluginUI::set_all_automation), ARDOUR::Write));
automation_touch_all_button.signal_clicked.connect(sigc::bind (sigc::mem_fun (*this, &GenericPluginUI::set_all_automation), ARDOUR::Touch));
}
GenericPluginUI::ControlUI::ControlUI (const Evoral::Parameter& p)
@ -838,43 +841,13 @@ GenericPluginUI::astate_clicked (ControlUI* cui)
}
void
GenericPluginUI::automation_manual_all(std::vector<ControlUI *>& controls)
GenericPluginUI::set_all_automation (AutoState as)
{
for (std::vector<ControlUI *>::iterator control_it = controls.begin(); control_it != controls.end(); ++control_it)
{
if ((*control_it)->controller || (*control_it)->button)
set_automation_state((AutoState) ARDOUR::Off, (*control_it));
}
}
void
GenericPluginUI::automation_play_all(std::vector<ControlUI *>& controls)
{
for (std::vector<ControlUI *>::iterator control_it = controls.begin(); control_it != controls.end(); ++control_it)
{
if ((*control_it)->controller || (*control_it)->button)
set_automation_state((AutoState) Play, (*control_it));
}
}
void
GenericPluginUI::automation_write_all(std::vector<ControlUI *>& controls)
{
for (std::vector<ControlUI *>::iterator control_it = controls.begin(); control_it != controls.end(); ++control_it)
{
if ((*control_it)->controller || (*control_it)->button)
set_automation_state((AutoState) Write, (*control_it));
}
}
void
GenericPluginUI::automation_touch_all(std::vector<ControlUI *>& controls)
{
for (std::vector<ControlUI *>::iterator control_it = controls.begin(); control_it != controls.end(); ++control_it)
{
if ((*control_it)->controller || (*control_it)->button)
set_automation_state((AutoState) Touch, (*control_it));
}
for (vector<ControlUI*>::iterator i = input_controls.begin(); i != input_controls.end(); ++i) {
if ((*i)->controller || (*i)->button) {
set_automation_state (as, (*i));
}
}
}
void

View file

@ -136,13 +136,13 @@ class PlugUIBase : public virtual sigc::trackable, public PBD::ScopedConnectionL
/** a button which, when clicked, opens the latency GUI */
Gtk::Button latency_button;
/** a button which sets all controls' automation setting to Manual */
Gtk::Button automation_manual_all_button;
ArdourButton automation_manual_all_button;
/** a button which sets all controls' automation setting to Play */
Gtk::Button automation_play_all_button;
ArdourButton automation_play_all_button;
/** a button which sets all controls' automation setting to Write */
Gtk::Button automation_write_all_button;
ArdourButton automation_write_all_button;
/** a button which sets all controls' automation setting to Touch */
Gtk::Button automation_touch_all_button;
ArdourButton automation_touch_all_button;
void set_latency_label ();
@ -288,10 +288,7 @@ class GenericPluginUI : public PlugUIBase, public Gtk::VBox
void set_automation_state (ARDOUR::AutoState state, ControlUI* cui);
void start_touch (ControlUI*);
void stop_touch (ControlUI*);
void automation_manual_all(std::vector<ControlUI*>&);
void automation_play_all(std::vector<ControlUI*>&);
void automation_write_all(std::vector<ControlUI*>&);
void automation_touch_all(std::vector<ControlUI*>&);
void set_all_automation (ARDOUR::AutoState state);
/* XXX: remove */
void print_parameter (char *buf, uint32_t len, uint32_t param);