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crossfade hack and slash. removed overlap checks, overlap mode, default length, fade_is_xfade, fade_is_short, and other leftovers from previous crossfade models. Draw crossfade drags in realtime so fade_line is no longer needed. remove code for hiding crossfades during a drag. moved crossfade rect to top layer so crossfade lines dont grab mouse focus. drag-trim-with-fixed-fade-anchor is partially implemented and needs discussion
git-svn-id: svn://localhost/ardour2/branches/3.0@13659 d708f5d6-7413-0410-9779-e7cbd77b26cf
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16 changed files with 134 additions and 585 deletions
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@ -515,7 +515,7 @@ public:
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ContentsTrim,
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};
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TrimDrag (Editor *, ArdourCanvas::Item *, RegionView*, std::list<RegionView*> const &);
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TrimDrag (Editor *, ArdourCanvas::Item *, RegionView*, std::list<RegionView*> const &, bool preserve_fade_anchor = false);
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void start_grab (GdkEvent *, Gdk::Cursor* c = 0);
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void motion (GdkEvent *, bool);
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@ -531,6 +531,8 @@ public:
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private:
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Operation _operation;
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bool _preserve_fade_anchor;
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};
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/** Meter marker drag */
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