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Reset process-graph semaphores on engine-restart
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parent
9c0ba3b3d5
commit
1e8462f45e
1 changed files with 22 additions and 0 deletions
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@ -88,6 +88,9 @@ Graph::Graph (Session & session)
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void
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Graph::engine_stopped ()
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{
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#ifndef NDEBUG
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cerr << "Graph::engine_stopped. n_thread: " << AudioEngine::instance()->process_thread_count() << endl;
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#endif
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if (AudioEngine::instance()->process_thread_count() != 0) {
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drop_threads ();
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}
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@ -162,7 +165,24 @@ Graph::drop_threads ()
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AudioEngine::instance()->join_process_threads ();
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/* signal main process thread if it's waiting for an already terminated thread */
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_callback_done_sem.signal ();
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_execution_tokens = 0;
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/* reset semaphores.
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* This is somewhat ugly, yet if a thread is killed (e.g jackd terminates
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* abnormally), some semaphores are still unlocked.
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*/
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#ifndef NDEBUG
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int d1 = _execution_sem.reset ();
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int d2 = _callback_start_sem.reset ();
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int d3 = _callback_done_sem.reset ();
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cerr << "Graph::drop_threads() sema-counts: " << d1 << ", " << d2<< ", " << d3 << endl;
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#else
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_execution_sem.reset ();
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_callback_start_sem.reset ();
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_callback_done_sem.reset ();
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#endif
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}
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void
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@ -438,6 +458,8 @@ again:
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DEBUG_TRACE(DEBUG::ProcessThreads, "main thread is awake\n");
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if (!_threads_active) {
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pt->drop_buffers();
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delete (pt);
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return;
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}
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