new audio engine backend for native CoreAudio audio I/O, and PortMIDI for MIDI.

Code builds, runs and functions. Full code review still pending, and some possibly changes to organization of code within the backend is possible
This commit is contained in:
Paul Davis 2014-02-24 14:39:10 -05:00
parent 0a6af1420f
commit 1de00ab6bb
84 changed files with 21936 additions and 0 deletions

View file

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/*
Copyright (C) 2013 Waves Audio Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
//----------------------------------------------------------------------------------
//
//
//! \file WCMRNativeAudio.h
//!
//! WCMRNativeAudio and related class declarations
//!
//---------------------------------------------------------------------------------*/
#ifndef __WCMRNativeAudio_h_
#define __WCMRNativeAudio_h_
#if defined(_WINDOWS)
#include "windows.h"
#endif
#include "pthread.h"
#include "WCRefManager.h"
#include "WCMRAudioDeviceManager.h"
class WCMRNativeAudioDevice; //forward
class WCMRNativeAudioDevice : public WCMRAudioDevice
{
public:
WCMRNativeAudioDevice (WCMRAudioDeviceManager *pManager, bool useMultithreading = true, bool bNoCopy = false) : WCMRAudioDevice (pManager),
m_UseMultithreading (useMultithreading),
m_bNoCopyAudioBuffer(bNoCopy)
{}
virtual ~WCMRNativeAudioDevice () {}
protected:
bool m_UseMultithreading;
bool m_bNoCopyAudioBuffer; ///< This flag determines whether the audio callback performs a copy of audio, or the source/sink perform the copy. It should be true to let source/sink do the copies.
};
//! A dummy device to allow apps to choose "None" in case no real device connection is required.
class WCMRNativeAudioNoneDevice : public WCMRNativeAudioDevice
{
public:
WCMRNativeAudioNoneDevice (WCMRAudioDeviceManager *pManager);
virtual ~WCMRNativeAudioNoneDevice ();
virtual WTErr SetActive (bool newState);///<Prepare/Activate device.
virtual WTErr SetStreaming (bool newState);///<Start/Stop Streaming - should reconnect connections when streaming starts!
virtual WTErr SetCurrentBufferSize (int newSize);///<Change Current Buffer Size : This is a requset, might not be successful at run time!
private:
static void* __SilenceThread(void *This);
void _SilenceThread();
#if defined(_WINDOWS)
void _usleep(uint64_t usec);
#else
inline void _usleep(uint64_t usec) { ::usleep(usec); }
#endif
static const size_t __m_NumInputChannels = 32;
static const size_t __m_NumOutputChannels = 32;
pthread_t m_SilenceThread;
float *_m_inputBuffer;
float *_m_outputBuffer;
static uint64_t __get_time_nanos ();
#if defined (_WINDOWS)
HANDLE _waitableTimerForUsleep;
#endif
};
#endif //#ifndef __WCMRNativeAudio_h_