new audio engine backend for native CoreAudio audio I/O, and PortMIDI for MIDI.

Code builds, runs and functions. Full code review still pending, and some possibly changes to organization of code within the backend is possible
This commit is contained in:
Paul Davis 2014-02-24 14:39:10 -05:00
parent 0a6af1420f
commit 1de00ab6bb
84 changed files with 21936 additions and 0 deletions

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/*
Copyright (C) 2013 Waves Audio Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
//----------------------------------------------------------------------------------
//
//
//! \file WCMRAudioDeviceManager.h
//!
//! WCMRAudioDeviceManager and related class declarations
//!
//---------------------------------------------------------------------------------*/
#ifndef __WCMRAudioDeviceManager_h_
#define __WCMRAudioDeviceManager_h_
/* Copy to include
#include "WCMRAudioDeviceManager.h"
*/
#define AUTO_FUNC_DEBUG
#define DEBUG_MSG(a)
#define ASSERT_ERROR(a, b)
#define TRACE_MSG(a)
#include <string>
#include <vector>
#include <map>
#include "WCRefManager.h"
#include "BasicTypes/WUTypes.h"
#include "WUErrors.h"
#define WCUNUSEDPARAM(a)
//forward decl.
class WCMRAudioConnection;
class WCMRAudioDevice;
class WCMRAudioDeviceManager;
typedef std::vector<WCMRAudioDevice *> WCMRAudioDeviceList; ///< Vector for audio devices
typedef std::vector<WCMRAudioDevice *>::iterator WCMRAudioDeviceListIter; ///< Vector iterator for audio devices
typedef std::vector<WCMRAudioDevice *>::const_iterator WCMRAudioDeviceListConstIter; ///< Vector iterator for audio devices
typedef std::vector<WCMRAudioConnection *> WCMRAudioConnectionsList; ///< Vector for audio devices
/// for notification... A client must derive it's class from us.
class WCMRAudioDeviceManagerClient
{
public:
enum NotificationReason
{
DeviceListChanged,
Dropout,
RequestReset,
RequestResync,
SamplingRateChanged, //param has new SR, or -1 if not known
SamplingRateChangedSilent, //To indicate sampling rate changed but no need to notify user
BufferSizeChanged,
ClockSourceChanged,
DeviceStoppedStreaming,
DeviceDroppedSamples,
DeviceConnectionLost,
DeviceGenericError,
DeviceStatusChanged,
DeviceStatisticsUpdated,
DeviceDebugInfo, //param has c string
DeviceProgressInfo, //param has c string
MIDIData,
MIDINodeUp,
MIDINodeDown,
DeviceSampleRateMisMatch,
SystemSamplingRateChangedInfoOnly,
LostClockSource,
IODeviceDisconnected,
ChannelCountModified,
MasterUp,
MasterDown,
AudioDropFound,
ReflasherEvent,
AGDeviceSamplingRateChangedInfoOnly,
IODeviceNameChanged,
SetDisplayNameFromIOModule,
IOMStateChanged, ///< This is used when IOM state is changed.
AudioCallback // VKamyshniy: param is AudioCallbackDataData*
};
WCMRAudioDeviceManagerClient () {}
virtual ~WCMRAudioDeviceManagerClient () {}
// VKamyshniy: This is a structure to call the client's AudioDeviceManagerNotification
// every AudioCallback time
struct AudioCallbackData
{
const float *acdInputBuffer;
float *acdOutputBuffer;
size_t acdFrames;
uint32_t acdSampleTime;
uint64_t acdCycleStartTimeNanos;
};
virtual void AudioDeviceManagerNotification (NotificationReason WCUNUSEDPARAM(reason), void *WCUNUSEDPARAM(pParam)) {}
};
class WCMRAudioDevice : public WCRefManager
{
public:
enum ConnectionStates
{
DeviceAvailable,
DeviceDisconnected,
DeviceError
};
WCMRAudioDevice (WCMRAudioDeviceManager *pManager);///<Constructor
virtual ~WCMRAudioDevice ();///<Destructor
virtual const std::string& DeviceName() const;///<Name?
virtual const std::vector<std::string>& InputChannels();///<Current Input Channel List? - note that this may change with change in sampling rate.
virtual const std::vector<std::string>& OutputChannels();///<Current Output Channel List? - note that this may change with change in sampling rate.
virtual const std::vector<int>& SamplingRates();///<Supported Sampling Rate List?
virtual int CurrentSamplingRate(); ///<Current Sampling rate.?
virtual WTErr SetCurrentSamplingRate(int newRate);///<Change Current Sampling Rate : This is a requset, might not be successful at run time!
virtual const std::vector<int>& BufferSizes();///<Supported Buffer Size List? - note that this may change with change in sampling rate.
virtual int CurrentBufferSize();///<Current Buffer Size.? - note that this may change with change in sampling rate.
virtual WTErr SetCurrentBufferSize (int newSize);///<Change Current Buffer Size : This is a requset, might not be successful at run time!
virtual int CurrentBlockSize();
virtual ConnectionStates ConnectionStatus();///< Connection Status - device available, gone, disconnected
virtual bool Active();///<Active status - mainly significant for ASIO, as certain ops can only be performed on active devices!
virtual WTErr SetActive (bool newState);///<Prepare/Activate device.
virtual bool Streaming();///<Streaming Status?
virtual WTErr SetStreaming (bool newState);///<Start/Stop Streaming - should reconnect connections when streaming starts!
virtual bool IsProcessActive();
virtual WTErr DoIdle();///<Do Idle Processing
virtual const std::vector<float>& InputLevels();///<Retrieve Input Levels (for VU display)?
virtual const std::vector<float>& OutputLevels();///<Retrieve Output Levels (for VU display)?
void GetMonitorInfo (int *pLeftChannel = NULL, int *pRightChannel = NULL, float *pGain = NULL);///<Retrieve current monitor channel pair and gain - optional, will not be available with AG
virtual WTErr SetMonitorChannels (int leftChannel, int rightChannel);///<Set monitor channels. - optional, will not be available with AG
virtual WTErr SetMonitorGain (float newGain);///<Set monitor gain. - optional, will not be available with AG
virtual WTErr ShowConfigPanel (void *pParam);///< Show Control Panel - in case of ASIO this will work only with Active device!
virtual WTErr SendCustomCommand (int customCommand, void *pCommandParam); ///< Send a custom command to the audiodevice...
virtual uint32_t GetLatency (bool isInput); ///Get latency.
protected:
WCMRAudioDeviceManager *m_pMyManager; ///< The manager who's managing this device, can be used for sending notifications!
std::string m_DeviceName; ///< Name of the device.
std::vector<std::string> m_InputChannels; ///< List of input channel names.
std::vector<std::string> m_OutputChannels; ///< List of output channel names.
std::vector<int> m_SamplingRates; ///< List of available sampling rates.
std::vector<int> m_BufferSizes; ///< List of available buffer sizes.
int m_CurrentSamplingRate; ///< Currently selected sampling rate.
int m_CurrentBufferSize; ///< Currently selected buffer size.
ConnectionStates m_ConnectionStatus; ///< Status of device connection
bool m_IsActive; ///< Flag for teh active status.
bool m_IsStreaming; ///< Flag for streaming status.
std::vector<float> m_InputLevels; ///< List of input levels.
std::vector<float> m_OutputLevels; ///< List of output levels.
int m_LeftMonitorChannel; ///< The device channel to use for monitoring left channel data.
int m_RightMonitorChannel; ///< The device channel to use for monitoring right channel data.
float m_MonitorGain; ///< Amount of gain to apply for monitoring signal.
};
// This enum is for choosing filter for audio devices scan
typedef enum eAudioDeviceFilter
{
eAllDevices = 0, // Choose all audio devices
eInputOnlyDevices, // Choose only input audio devices
eOutputOnlyDevices, // Choose only output audio devices
eFullDuplexDevices, // Choose audio devices that have both input and output channels on the same device
eMatchedDuplexDevices, // Match(aggregate) audio devices that have both input and output channels but are considered different audio devices (For mac)
eAudioDeviceFilterNum // Number of enums
} eAudioDeviceFilter;
//! WCMRAudioDeviceManager
/*! The Audio Device Manager class */
class WCMRAudioDeviceManager : public WCRefManager
{
private://< Private version of class functions which will be called by class's public function after mutex lock acquistion.
WCMRAudioDevice* GetDefaultDevice_Private();
WTErr DoIdle_Private();
const WCMRAudioDeviceList& Devices_Private() const;
WCMRAudioDevice* GetDeviceByName_Private(const std::string & nameToMatch) const;
public://< Public functions for the class.
WCMRAudioDevice* GetDefaultDevice()
{
//wvNS::wvThread::ThreadMutex::lock theLock(m_AudioDeviceManagerMutex);
return GetDefaultDevice_Private();
}
virtual WTErr DoIdle()
{
//wvNS::wvThread::ThreadMutex::lock theLock(m_AudioDeviceManagerMutex);
return DoIdle_Private();
}
const WCMRAudioDeviceList& Devices() const
{
//wvNS::wvThread::ThreadMutex::lock theLock(m_AudioDeviceManagerMutex);
return Devices_Private();
}
WCMRAudioDevice* GetDeviceByName(const std::string & nameToMatch) const
{
//wvNS::wvThread::ThreadMutex::lock theLock(m_AudioDeviceManagerMutex);
return GetDeviceByName_Private(nameToMatch);
}
public:
WCMRAudioDeviceManager(WCMRAudioDeviceManagerClient *pTheClient, eAudioDeviceFilter eCurAudioDeviceFilter
); ///< constructor
virtual ~WCMRAudioDeviceManager(void); ///< Destructor
virtual WTErr UpdateDeviceList () = 0; //has to be overridden!
//This is primarily for use by WCMRAudioDevice and it's descendants... We could have made it
//protected and made WCMRAudioDevice a friend, and then in some way found a way to extend
//the friendship to WCMRAudioDevice's descendants, but that would require a lot of extra
//effort!
void NotifyClient (WCMRAudioDeviceManagerClient::NotificationReason forReason, void *pParam = NULL);
virtual void EnableVerboseLogging(bool /*bEnable*/, const std::string& /*logFilePath*/) { };
protected:
//< NOTE : Mutex protection is commented, but wrapper classes are still there, in case they are required in future.
//wvNS::wvThread::ThreadMutex m_AudioDeviceManagerMutex; ///< Mutex for Audio device manager class function access.
WCMRAudioDeviceManagerClient *m_pTheClient; ///< The device manager's client, used to send notifications.
WCMRAudioDeviceList m_Devices; ///< List of all relevant devices devices
eAudioDeviceFilter m_eAudioDeviceFilter; // filter of 'm_Devices'
};
#endif //#ifndef __WCMRAudioDeviceManager_h_