new audio engine backend for native CoreAudio audio I/O, and PortMIDI for MIDI.

Code builds, runs and functions. Full code review still pending, and some possibly changes to organization of code within the backend is possible
This commit is contained in:
Paul Davis 2014-02-24 14:39:10 -05:00
parent 0a6af1420f
commit 1de00ab6bb
84 changed files with 21936 additions and 0 deletions

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/*
Copyright (C) 2014 Waves Audio Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "waves_midi_buffer.h"
#include "waves_midi_event.h"
using namespace ARDOUR;
WavesMidiBuffer::WavesMidiBuffer (std::string name)
: std::vector<WavesMidiEvent*> ()
, _name (name)
{
}
WavesMidiBuffer::~WavesMidiBuffer ()
{
clear ();
}
void WavesMidiBuffer::clear ()
{
for (WavesMidiBufferIterator it = begin (); it != end (); ++it)
delete *it;
std::vector<WavesMidiEvent*>::clear ();
}
WavesMidiBuffer& WavesMidiBuffer::operator += (const WavesMidiBuffer& source)
{
for (WavesMidiBufferConstIterator it = source.begin (); it != source.end (); ++it) {
push_back (new WavesMidiEvent (**it));
}
return *this;
}