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new audio engine backend for native CoreAudio audio I/O, and PortMIDI for MIDI.
Code builds, runs and functions. Full code review still pending, and some possibly changes to organization of code within the backend is possible
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libs/backends/wavesaudio/waves_midi_buffer.cc
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libs/backends/wavesaudio/waves_midi_buffer.cc
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/*
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Copyright (C) 2014 Waves Audio Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include "waves_midi_buffer.h"
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#include "waves_midi_event.h"
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using namespace ARDOUR;
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WavesMidiBuffer::WavesMidiBuffer (std::string name)
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: std::vector<WavesMidiEvent*> ()
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, _name (name)
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{
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}
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WavesMidiBuffer::~WavesMidiBuffer ()
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{
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clear ();
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}
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void WavesMidiBuffer::clear ()
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{
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for (WavesMidiBufferIterator it = begin (); it != end (); ++it)
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delete *it;
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std::vector<WavesMidiEvent*>::clear ();
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}
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WavesMidiBuffer& WavesMidiBuffer::operator += (const WavesMidiBuffer& source)
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{
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for (WavesMidiBufferConstIterator it = source.begin (); it != source.end (); ++it) {
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push_back (new WavesMidiEvent (**it));
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}
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return *this;
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}
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