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new audio engine backend for native CoreAudio audio I/O, and PortMIDI for MIDI.
Code builds, runs and functions. Full code review still pending, and some possibly changes to organization of code within the backend is possible
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142
libs/backends/wavesaudio/waves_dataport.cc
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142
libs/backends/wavesaudio/waves_dataport.cc
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/*
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Copyright (C) 2014 Waves Audio Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include "waves_dataport.h"
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using namespace ARDOUR;
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WavesDataPort::WavesDataPort (const std::string& inport_name, PortFlags inflags)
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: _name (inport_name)
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, _flags (inflags)
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{
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_capture_latency_range.min =
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_capture_latency_range.max =
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_playback_latency_range.min =
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_playback_latency_range.max = 0;
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}
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WavesDataPort::~WavesDataPort ()
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{
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disconnect_all ();
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}
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int WavesDataPort::connect (WavesDataPort *port)
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{
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if (!port) {
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std::cerr << "WavesDataPort::connect (): invalid (null) port to connect to!" << std::endl;
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return -1;
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}
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if (type () != port->type ()) {
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std::cerr << "WavesDataPort::connect (): wrong type of the port to connect to!" << std::endl;
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return -1;
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}
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if (is_output () && port->is_output ()) {
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std::cerr << "WavesDataPort::connect (): attempt to connect output port to output port!" << std::endl;
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return -1;
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}
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if (is_input () && port->is_input ()) {
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std::cerr << "WavesDataPort::connect (): attempt to connect input port to input port!" << std::endl;
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return -1;
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}
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if (this == port) {
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std::cerr << "WavesDataPort::connect (): attempt to connect port to itself!" << std::endl;
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return -1;
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}
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if (is_connected (port)) {
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std::cerr << "WavesDataPort::connect (): the ports are already connected!" << std::endl;
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return -1;
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}
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_connect (port, true);
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return 0;
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}
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void WavesDataPort::_connect (WavesDataPort *port, bool api_call)
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{
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_connections.push_back (port);
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if (api_call) {
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port->_connect (this, false);
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}
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}
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int WavesDataPort::disconnect (WavesDataPort *port)
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{
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if (port == NULL) {
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std::cerr << "WavesDataPort::disconnect (): invalid (null) port to disconnect from!" << std::endl;
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return -1;
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}
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if (!is_connected (port)) {
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std::cerr << "WavesDataPort::disconnect (): the ports are not connected!" << std::endl;
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return -1;
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}
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_disconnect (port, true);
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return 0;
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}
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void WavesDataPort::_disconnect (WavesDataPort *port, bool api_call)
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{
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std::vector<WavesDataPort*>::iterator it = std::find (_connections.begin (), _connections.end (), port);
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if (it != _connections.end ()) { // actually, it's supposed to be always true.
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_connections.erase (it);
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}
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if (api_call) {
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port->_disconnect (this, false);
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}
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if (is_input() && _connections.empty())
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{
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_wipe_buffer();
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}
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}
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void WavesDataPort::disconnect_all ()
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{
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while (!_connections.empty ()) {
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_connections.back ()->_disconnect (this, false);
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_connections.pop_back ();
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}
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}
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bool WavesDataPort::is_physically_connected () const
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{
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for (std::vector<WavesDataPort*>::const_iterator it = _connections.begin (); it != _connections.end (); ++it) {
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if ((*it)->is_physical ()) {
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return true;
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}
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}
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return false;
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}
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