Add support for Latch Automation

This commit is contained in:
Robin Gareus 2017-07-25 16:09:47 +02:00 committed by Paul Davis
parent 1545c426d9
commit 1d587592ca
9 changed files with 31 additions and 15 deletions

View file

@ -89,10 +89,10 @@ public:
PBD::Signal1<void, AutoState> automation_state_changed;
bool automation_playback() const {
return (_state & Play) || ((_state & Touch) && !touching());
return (_state & Play) || ((_state & (Touch | Latch)) && !touching());
}
bool automation_write () const {
return ((_state & Write) || ((_state & Touch) && touching()));
return ((_state & Write) || ((_state & (Touch | Latch)) && touching()));
}
PBD::Signal0<void> StateChanged;
@ -106,7 +106,7 @@ public:
void stop_touch (double when);
bool touching() const { return g_atomic_int_get (const_cast<gint*>(&_touching)); }
bool writing() const { return _state == Write; }
bool touch_enabled() const { return _state == Touch; }
bool touch_enabled() const { return _state & (Touch | Latch); }
XMLNode& get_state ();
int set_state (const XMLNode &, int version);

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@ -58,19 +58,19 @@ class LIBARDOUR_API Pannable : public PBD::Stateful, public Automatable, public
PBD::Signal1<void, AutoState> automation_state_changed;
bool automation_playback() const {
return (_auto_state & Play) || ((_auto_state & Touch) && !touching());
return (_auto_state & Play) || ((_auto_state & (Touch | Latch)) && !touching());
}
bool automation_write () const {
return ((_auto_state & Write) || ((_auto_state & Touch) && touching()));
return ((_auto_state & Write) || ((_auto_state & (Touch | Latch)) && touching()));
}
std::string value_as_string (boost::shared_ptr<const AutomationControl>) const;
void start_touch (double when);
void stop_touch (double when);
bool touching() const { return g_atomic_int_get (const_cast<gint*>(&_touching)); }
bool touching() const { return g_atomic_int_get (const_cast<gint*>(&_touching)); }
bool writing() const { return _auto_state == Write; }
bool touch_enabled() const { return _auto_state == Touch; }
bool touch_enabled() const { return _auto_state & (Touch | Latch); }
XMLNode& get_state ();
XMLNode& state (bool full_state);

View file

@ -163,10 +163,11 @@ namespace ARDOUR {
};
enum AutoState {
Off = 0x0,
Write = 0x1,
Touch = 0x2,
Play = 0x4
Off = 0x00,
Write = 0x01,
Touch = 0x02,
Play = 0x04,
Latch = 0x08
};
std::string auto_state_to_string (AutoState);

View file

@ -329,6 +329,8 @@ Automatable::protect_automation ()
case Write:
l->set_automation_state (Off);
break;
case Latch:
// no break
case Touch:
l->set_automation_state (Play);
break;
@ -408,6 +410,7 @@ Automatable::non_realtime_transport_stop (framepos_t now, bool /*flush_processor
*/
const bool list_did_write = !l->in_new_write_pass ();
c->stop_touch (now);
l->stop_touch (now);
c->commit_transaction (list_did_write);

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@ -253,7 +253,7 @@ AutomationControl::set_automation_state (AutoState as)
if (as == Write) {
AutomationWatch::instance().add_automation_watch (shared_from_this());
} else if (as == Touch) {
} else if (as & (Touch | Latch)) {
if (alist()->empty()) {
Control::set_double (val, _session.current_start_frame (), true);
Control::set_double (val, _session.current_end_frame (), true);
@ -283,7 +283,7 @@ AutomationControl::start_touch (double when)
return;
}
if (alist()->automation_state() == Touch) {
if (alist()->automation_state() & (Touch | Latch)) {
/* subtle. aligns the user value with the playback and
* use take actual value (incl masters).
*
@ -306,9 +306,13 @@ AutomationControl::stop_touch (double when)
return;
}
if (alist()->automation_state() == Latch && _session.transport_rolling ()) {
return;
}
set_touching (false);
if (alist()->automation_state() == Touch) {
if (alist()->automation_state() & (Touch | Latch)) {
alist()->stop_touch (when);
if (!_desc.toggled) {
AutomationWatch::instance().remove_automation_watch (shared_from_this());

View file

@ -177,6 +177,7 @@ setup_enum_writer ()
REGISTER_ENUM (Write);
REGISTER_ENUM (Touch);
REGISTER_ENUM (Play);
REGISTER_ENUM (Latch);
REGISTER_BITS (_AutoState);
REGISTER_ENUM (CaptureTime);

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@ -1704,6 +1704,7 @@ LuaBindings::common (lua_State* L)
.addConst ("Write", ARDOUR::AutoState(Write))
.addConst ("Touch", ARDOUR::AutoState(Touch))
.addConst ("Play", ARDOUR::AutoState(Play))
.addConst ("Latch", ARDOUR::AutoState(Latch))
.endNamespace ()
.beginNamespace ("AutomationType")

View file

@ -382,7 +382,7 @@ PannerShell::run (BufferSet& inbufs, BufferSet& outbufs, framepos_t start_frame,
// If we shouldn't play automation defer to distribute_no_automation
if (!(as & Play || ((as & Touch) && !_panner->touching()))) {
if (!((as & Play) || ((as & (Touch | Latch)) && !_panner->touching()))) {
distribute_no_automation (inbufs, outbufs, nframes, 1.0);

View file

@ -561,6 +561,8 @@ ARDOUR::string_to_auto_state (std::string str)
return Write;
} else if (str == X_("Touch")) {
return Touch;
} else if (str == X_("Latch")) {
return Latch;
}
fatal << string_compose (_("programming error: %1 %2"), "illegal AutoState string: ", str) << endmsg;
@ -585,6 +587,10 @@ ARDOUR::auto_state_to_string (AutoState as)
break;
case Touch:
return X_("Touch");
break;
case Latch:
return X_("Latch");
break;
}
fatal << string_compose (_("programming error: %1 %2"), "illegal AutoState type: ", as) << endmsg;