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Also move Lua scripts to share subfolder
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129 changed files with 2 additions and 2 deletions
60
share/scripts/session_template_record.lua
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60
share/scripts/session_template_record.lua
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ardour {
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["type"] = "SessionInit",
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name = "Recording Session",
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description = [[Add as many mono tracks to the new session as there are physical audio inputs and optionally record-arm them.]]
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}
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---- For use with templates: Session Template setup-hook
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--
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-- If a script named 'template.lua' exists in a session-template folder
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-- the function produced by the 'factory' function of the script is called
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-- once after creating the session from the template.
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--
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-- (e.g. ~/.config/ardour5/templates/Template-Name/template.lua)
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--
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--
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---- For use as meta-session (specic session-setup scripts)
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--
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-- Every Lua script in the script-folder of type "SessionInit"
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-- is listed as implicit template in the new-session dialog.
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-- The function produced by the scripts `factory` function is called
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-- once after creating a new, empty session.
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--
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---- For use as meta-session (general purpose Actions)
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--
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-- In some cases normal action scripts can also serve as session-setup
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-- To include those ActionScripts in the template-list the script needs
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-- to implement an additional function
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-- function session_setup () return true end;
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-- The script's factory will be called without any parameters
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function factory () return function ()
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local e = Session:engine()
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-- from the engine's POV readable/capture ports are "outputs"
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local _, t = e:get_backend_ports ("", ARDOUR.DataType("audio"), ARDOUR.PortFlags.IsOutput | ARDOUR.PortFlags.IsPhysical, C.StringVector())
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-- table 't' holds argument references. t[4] is the C.StringVector (return value)
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local tracks = t[4]:size();
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local dialog_options = {
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{ type = "heading", title = "Customize Session: " .. Session:name () },
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{ type = "number", key = "tracks", title = "Create Tracks", min = 1, max = 128, step = 1, digits = 0, default = tracks },
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{ type = "checkbox", key = "recarm", default = false, title = "Record Arm Tracks" },
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}
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local dlg = LuaDialog.Dialog ("Template Setup", dialog_options)
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local rv = dlg:run()
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if (not rv or rv['tracks'] == 0) then
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return
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end
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-- create tracks
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local tl = Session:new_audio_track (1, 2, nil, rv['tracks'], "", ARDOUR.PresentationInfo.max_order, ARDOUR.TrackMode.Normal)
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-- and optionally record-arm them
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if rv['recarm'] then
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for track in tl:iter() do
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track:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup)
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end
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end
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Session:save_state("");
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end end
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