third part of the logic fix for percussive note trimming

This commit is contained in:
Paul Davis 2014-03-07 11:24:06 -05:00
parent 3cfc873914
commit 170aee13eb

View file

@ -56,6 +56,9 @@ public:
void move_event (double, double);
/* no trimming of percussive hits */
bool big_enough_to_trim() const { return false; }
private:
ArdourCanvas::Polygon* _polygon;
};