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handle deletion of UI objects between the time that a callback is queued with the UI event loop and the execution of the callback (intrusive, big)
git-svn-id: svn://localhost/ardour2/branches/3.0@6807 d708f5d6-7413-0410-9779-e7cbd77b26cf
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87 changed files with 468 additions and 349 deletions
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@ -85,8 +85,8 @@ GenericMidiControlProtocol::GenericMidiControlProtocol (Session& s)
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Controllable::CreateBinding.connect_same_thread (*this, boost::bind (&GenericMidiControlProtocol::create_binding, this, _1, _2, _3));
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Controllable::DeleteBinding.connect_same_thread (*this, boost::bind (&GenericMidiControlProtocol::delete_binding, this, _1));
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Session::SendFeedback.connect (*this, boost::bind (&GenericMidiControlProtocol::send_feedback, this), midi_ui_context());;
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Route::RemoteControlIDChange.connect (*this, boost::bind (&GenericMidiControlProtocol::reset_controllables, this), midi_ui_context());
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Session::SendFeedback.connect (*this, MISSING_INVALIDATOR, boost::bind (&GenericMidiControlProtocol::send_feedback, this), midi_ui_context());;
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Route::RemoteControlIDChange.connect (*this, MISSING_INVALIDATOR, boost::bind (&GenericMidiControlProtocol::reset_controllables, this), midi_ui_context());
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reload_maps ();
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}
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