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handle deletion of UI objects between the time that a callback is queued with the UI event loop and the execution of the callback (intrusive, big)
git-svn-id: svn://localhost/ardour2/branches/3.0@6807 d708f5d6-7413-0410-9779-e7cbd77b26cf
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87 changed files with 468 additions and 349 deletions
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@ -54,7 +54,7 @@ AutomationController::AutomationController(boost::shared_ptr<AutomationControl>
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_screen_update_connection = ARDOUR_UI::RapidScreenUpdate.connect (
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sigc::mem_fun (*this, &AutomationController::display_effective_value));
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ac->Changed.connect (_changed_connection, boost::bind (&AutomationController::value_changed, this), gui_context());
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ac->Changed.connect (_changed_connection, invalidator (*this), boost::bind (&AutomationController::value_changed, this), gui_context());
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}
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AutomationController::~AutomationController()
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@ -147,7 +147,7 @@ AutomationController::automation_state_changed ()
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void
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AutomationController::value_changed ()
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{
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Gtkmm2ext::UI::instance()->call_slot (boost::bind (&AutomationController::display_effective_value, this));
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Gtkmm2ext::UI::instance()->call_slot (invalidator (*this), boost::bind (&AutomationController::display_effective_value, this));
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}
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/** Stop updating our value from our controllable */
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