remove reference "const int32_t&" -> const int32_t"

this simplifies lua-bindings and also let's the compiler worry about
constant primitive types.
This commit is contained in:
Robin Gareus 2016-07-10 15:30:41 +02:00
parent cb2c459302
commit 140258d8ab
30 changed files with 90 additions and 90 deletions

View file

@ -289,7 +289,7 @@ class PublicEditor : public Gtkmm2ext::Tabbable {
virtual void restore_editing_space () = 0;
virtual framepos_t get_preferred_edit_position (Editing::EditIgnoreOption = Editing::EDIT_IGNORE_NONE, bool from_context_menu = false, bool from_outside_canvas = false) = 0;
virtual void toggle_meter_updating() = 0;
virtual void split_regions_at (framepos_t, RegionSelection&, const int32_t& sub_num) = 0;
virtual void split_regions_at (framepos_t, RegionSelection&, const int32_t sub_num) = 0;
virtual void split_region_at_points (boost::shared_ptr<ARDOUR::Region>, ARDOUR::AnalysisFeatureList&, bool can_ferret, bool select_new = false) = 0;
virtual void mouse_add_new_marker (framepos_t where, bool is_cd=false) = 0;
virtual void foreach_time_axis_view (sigc::slot<void,TimeAxisView&>) = 0;