Tempo lines drawing performance tweak.

This commit is contained in:
nick_m 2016-10-19 05:56:26 +11:00
parent f8d5a6b3b6
commit 115bc84c27

View file

@ -103,6 +103,8 @@ TempoLines::draw (std::vector<ARDOUR::TempoMap::BBTPoint>& grid,
uint32_t beats = 0; uint32_t beats = 0;
uint32_t bars = 0; uint32_t bars = 0;
const uint32_t bar_color = UIConfiguration::instance().color ("measure line bar");
const uint32_t beat_color = UIConfiguration::instance().color_mod ("measure line beat", "measure line beat");
uint32_t color; uint32_t color;
bool all_bars = false; bool all_bars = false;
@ -165,12 +167,12 @@ TempoLines::draw (std::vector<ARDOUR::TempoMap::BBTPoint>& grid,
continue; continue;
} }
color = UIConfiguration::instance().color ("measure line bar"); color = bar_color;
} else { } else {
if (beat_density > 0.3) { if (beat_density > 0.3) {
continue; /* only draw beat lines if the gaps between beats are large. */ continue; /* only draw beat lines if the gaps between beats are large. */
} }
color = UIConfiguration::instance().color_mod ("measure line beat", "measure line beat"); color = beat_color;
} }
ArdourCanvas::Coord xpos = PublicEditor::instance().sample_to_pixel_unrounded ((*i).frame); ArdourCanvas::Coord xpos = PublicEditor::instance().sample_to_pixel_unrounded ((*i).frame);