diff --git a/gtk2_ardour/trigger_page.cc b/gtk2_ardour/trigger_page.cc index 2ec8391806..323a14adfc 100644 --- a/gtk2_ardour/trigger_page.cc +++ b/gtk2_ardour/trigger_page.cc @@ -156,7 +156,7 @@ TriggerPage::TriggerPage () hpacker.set_spacing (8); //match to slot_properties_box::set_spacings hpacker.set_border_width (1); - /* note thse are re-packed as needed below. see + /* note these are re-packed as needed below. see * hide_all(), selection_changed(), trigger_arm_changed() */ hpacker.pack_start (_properties_box, true, true); diff --git a/share/midi_maps/Nektar_Impact_GX.map b/share/midi_maps/Nektar_Impact_GX.map index 03322ff1e3..c139a077eb 100644 --- a/share/midi_maps/Nektar_Impact_GX.map +++ b/share/midi_maps/Nektar_Impact_GX.map @@ -52,7 +52,7 @@ Set the "Smoothing" parameter above 15 and see if you like that setting - + diff --git a/share/midi_maps/Nektar_Impact_LX.map b/share/midi_maps/Nektar_Impact_LX.map index dd0c6c5716..36bcac20c5 100644 --- a/share/midi_maps/Nektar_Impact_LX.map +++ b/share/midi_maps/Nektar_Impact_LX.map @@ -7,7 +7,7 @@ Ardour MIDI Binding Map for the Nektar Impact LX series of controllers (mainly L Device configuration (HW) The Impact LX indeed uses channel 16 as a fixed one, this does not seem to be editable. -The Impact internal USB Port "000" (out of 0/1/2) should work fine. Otherways check Nektar's manual about changing USB Port config (in short: "Setup" then on keybed "A2" and "C3/D3" to adjust). +The Impact internal USB Port "000" (out of 0/1/2) should work fine. Otherwise, check Nektar's manual about changing USB Port config (in short: "Setup" then on keybed "A2" and "C3/D3" to adjust). Ardour configuration: diff --git a/share/scripts/new_clean_playlists.lua b/share/scripts/new_clean_playlists.lua index dfb41433e4..f0a8d2c4e1 100644 --- a/share/scripts/new_clean_playlists.lua +++ b/share/scripts/new_clean_playlists.lua @@ -52,7 +52,7 @@ function factory (params) return function () local r_front = r:position():samples() local r_end = r_front + r:length():samples() - -- region can be finally splited into many segments + -- region can be finally split into many segments -- 'segments' is a table containing segments with the form -- {{seg1_start, seg1_end}, {seg2_start, seg2_finish}...} -- segments will finally be regions