diff --git a/gtk2_ardour/trigger_page.cc b/gtk2_ardour/trigger_page.cc
index 2ec8391806..323a14adfc 100644
--- a/gtk2_ardour/trigger_page.cc
+++ b/gtk2_ardour/trigger_page.cc
@@ -156,7 +156,7 @@ TriggerPage::TriggerPage ()
hpacker.set_spacing (8); //match to slot_properties_box::set_spacings
hpacker.set_border_width (1);
- /* note thse are re-packed as needed below. see
+ /* note these are re-packed as needed below. see
* hide_all(), selection_changed(), trigger_arm_changed()
*/
hpacker.pack_start (_properties_box, true, true);
diff --git a/share/midi_maps/Nektar_Impact_GX.map b/share/midi_maps/Nektar_Impact_GX.map
index 03322ff1e3..c139a077eb 100644
--- a/share/midi_maps/Nektar_Impact_GX.map
+++ b/share/midi_maps/Nektar_Impact_GX.map
@@ -52,7 +52,7 @@ Set the "Smoothing" parameter above 15 and see if you like that setting
-
+
diff --git a/share/midi_maps/Nektar_Impact_LX.map b/share/midi_maps/Nektar_Impact_LX.map
index dd0c6c5716..36bcac20c5 100644
--- a/share/midi_maps/Nektar_Impact_LX.map
+++ b/share/midi_maps/Nektar_Impact_LX.map
@@ -7,7 +7,7 @@ Ardour MIDI Binding Map for the Nektar Impact LX series of controllers (mainly L
Device configuration (HW)
The Impact LX indeed uses channel 16 as a fixed one, this does not seem to be editable.
-The Impact internal USB Port "000" (out of 0/1/2) should work fine. Otherways check Nektar's manual about changing USB Port config (in short: "Setup" then on keybed "A2" and "C3/D3" to adjust).
+The Impact internal USB Port "000" (out of 0/1/2) should work fine. Otherwise, check Nektar's manual about changing USB Port config (in short: "Setup" then on keybed "A2" and "C3/D3" to adjust).
Ardour configuration:
diff --git a/share/scripts/new_clean_playlists.lua b/share/scripts/new_clean_playlists.lua
index dfb41433e4..f0a8d2c4e1 100644
--- a/share/scripts/new_clean_playlists.lua
+++ b/share/scripts/new_clean_playlists.lua
@@ -52,7 +52,7 @@ function factory (params) return function ()
local r_front = r:position():samples()
local r_end = r_front + r:length():samples()
- -- region can be finally splited into many segments
+ -- region can be finally split into many segments
-- 'segments' is a table containing segments with the form
-- {{seg1_start, seg1_end}, {seg2_start, seg2_finish}...}
-- segments will finally be regions