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add comment about threading for time/pitch dialog
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@ -224,6 +224,11 @@ TimeFXDialog::start_updates ()
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void
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TimeFXDialog::update_progress_gui (float p)
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{
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/* time/pitch FX are applied in a dedicated thread, so we cannot just
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update the GUI when notified about progress. That is deferred to a
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timer-driven callback which will ensure that the visual progress
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indicator is updated.
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*/
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progress = p;
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}
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