Default_Play_Speed: prep work (libardour)

* remove unused variables in session.h
* move default play speed (varispeed(sic)) into fsm
* request_transport_speed should -never- set the default_play_speed
This commit is contained in:
Ben Loftis 2021-06-18 12:21:15 -05:00
parent bf88f3fe64
commit 006055a2ff
8 changed files with 37 additions and 36 deletions

View file

@ -200,13 +200,13 @@ BasicUI::button_varispeed (bool fwd)
if (fwd) {
if (transport_speed <= 0) {
session->request_transport_speed (1.0, false);
session->request_transport_speed (1.0);
session->request_roll (TRS_UI);
return;
}
} else {
if (transport_speed >= 0) {
session->request_transport_speed (-1.0, false);
session->request_transport_speed (-1.0);
session->request_roll (TRS_UI);
return;
}
@ -221,12 +221,12 @@ BasicUI::button_varispeed (bool fwd)
if (fwd) {
if (transport_speed <= 0) {
session->request_transport_speed (1.0, false);
session->request_transport_speed (1.0);
session->request_roll (TRS_UI);
}
} else {
if (transport_speed >= 0) {
session->request_transport_speed (-1.0, false);
session->request_transport_speed (-1.0);
session->request_roll (TRS_UI);
}
}
@ -272,7 +272,7 @@ BasicUI::button_varispeed (bool fwd)
speed = semitone_ratio * transport_speed;
speed = std::max (-maxspeed, std::min (maxspeed, speed));
session->request_transport_speed (speed, false);
session->request_transport_speed (speed);
session->request_roll (TRS_UI);
}
@ -374,7 +374,7 @@ BasicUI::transport_play (bool from_last_start)
}
if (rolling) {
session->request_transport_speed (1.0, false, TRS_UI);
session->request_transport_speed (1.0, TRS_UI);
} else {
session->request_roll ();
}