ardour/libs/ardour/session_process.cc

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/*
Copyright (C) 1999-2002 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <cmath>
#include <cerrno>
#include <algorithm>
#include <unistd.h>
#include "pbd/error.h"
#include "pbd/enumwriter.h"
#include <glibmm/threads.h>
#include "ardour/audioengine.h"
#include "ardour/auditioner.h"
#include "ardour/butler.h"
#include "ardour/cycle_timer.h"
#include "ardour/debug.h"
#include "ardour/graph.h"
#include "ardour/port.h"
#include "ardour/process_thread.h"
#include "ardour/scene_changer.h"
#include "ardour/session.h"
#include "ardour/slave.h"
#include "ardour/ticker.h"
#include "ardour/types.h"
#include "midi++/mmc.h"
#include "i18n.h"
using namespace ARDOUR;
using namespace PBD;
using namespace std;
/** Called by the audio engine when there is work to be done with JACK.
* @param nframes Number of frames to process.
*/
void
Session::process (pframes_t nframes)
{
framepos_t transport_at_start = _transport_frame;
_silent = false;
if (processing_blocked()) {
_silent = true;
return;
}
if (non_realtime_work_pending()) {
if (!_butler->transport_work_requested ()) {
post_transport ();
}
}
_engine.main_thread()->get_buffers ();
(this->*process_function) (nframes);
_engine.main_thread()->drop_buffers ();
/* deliver MIDI clock. Note that we need to use the transport frame
* position at the start of process(), not the value at the end of
* it. We may already have ticked() because of a transport state
* change, for example.
*/
try {
if (!_silent && !_engine.freewheeling() && Config->get_send_midi_clock() && (transport_speed() == 1.0f || transport_speed() == 0.0f) && midi_clock->has_midi_port()) {
midi_clock->tick (transport_at_start, nframes);
}
_scene_changer->run (transport_at_start, transport_at_start + nframes);
} catch (...) {
/* don't bother with a message */
}
SendFeedback (); /* EMIT SIGNAL */
}
int
Session::fail_roll (pframes_t nframes)
{
return no_roll (nframes);
}
int
Session::no_roll (pframes_t nframes)
{
PT_TIMING_CHECK (4);
framepos_t end_frame = _transport_frame + nframes; // FIXME: varispeed + no_roll ??
int ret = 0;
int declick = get_transport_declick_required();
boost::shared_ptr<RouteList> r = routes.reader ();
if (_click_io) {
_click_io->silence (nframes);
}
ltc_tx_send_time_code_for_cycle (_transport_frame, end_frame, _target_transport_speed, _transport_speed, nframes);
if (_process_graph) {
DEBUG_TRACE(DEBUG::ProcessThreads,"calling graph/no-roll\n");
_process_graph->routes_no_roll( nframes, _transport_frame, end_frame, non_realtime_work_pending(), declick);
} else {
PT_TIMING_CHECK (10);
for (RouteList::iterator i = r->begin(); i != r->end(); ++i) {
if ((*i)->is_auditioner()) {
continue;
}
(*i)->set_pending_declick (declick);
if ((*i)->no_roll (nframes, _transport_frame, end_frame, non_realtime_work_pending())) {
error << string_compose(_("Session: error in no roll for %1"), (*i)->name()) << endmsg;
ret = -1;
break;
}
}
PT_TIMING_CHECK (11);
}
PT_TIMING_CHECK (5);
return ret;
}
/** @param need_butler to be set to true by this method if it needs the butler,
* otherwise it must be left alone.
*/
int
Session::process_routes (pframes_t nframes, bool& need_butler)
{
int declick = get_transport_declick_required();
boost::shared_ptr<RouteList> r = routes.reader ();
const framepos_t start_frame = _transport_frame;
const framepos_t end_frame = _transport_frame + floor (nframes * _transport_speed);
if (_process_graph) {
DEBUG_TRACE(DEBUG::ProcessThreads,"calling graph/process-routes\n");
_process_graph->process_routes (nframes, start_frame, end_frame, declick, need_butler);
} else {
for (RouteList::iterator i = r->begin(); i != r->end(); ++i) {
int ret;
if ((*i)->is_auditioner()) {
continue;
}
(*i)->set_pending_declick (declick);
bool b = false;
if ((ret = (*i)->roll (nframes, start_frame, end_frame, declick, b)) < 0) {
stop_transport ();
return -1;
}
if (b) {
need_butler = true;
}
}
}
return 0;
}
/** @param need_butler to be set to true by this method if it needs the butler,
* otherwise it must be left alone.
*/
int
Session::silent_process_routes (pframes_t nframes, bool& need_butler)
{
boost::shared_ptr<RouteList> r = routes.reader ();
const framepos_t start_frame = _transport_frame;
const framepos_t end_frame = _transport_frame + lrintf(nframes * _transport_speed);
if (_process_graph) {
_process_graph->silent_process_routes (nframes, start_frame, end_frame, need_butler);
} else {
for (RouteList::iterator i = r->begin(); i != r->end(); ++i) {
int ret;
if ((*i)->is_auditioner()) {
continue;
}
bool b = false;
if ((ret = (*i)->silent_roll (nframes, start_frame, end_frame, b)) < 0) {
stop_transport ();
return -1;
}
if (b) {
need_butler = true;
}
}
}
return 0;
}
void
Session::get_track_statistics ()
{
float pworst = 1.0f;
float cworst = 1.0f;
boost::shared_ptr<RouteList> rl = routes.reader();
for (RouteList::iterator i = rl->begin(); i != rl->end(); ++i) {
boost::shared_ptr<Track> tr = boost::dynamic_pointer_cast<Track> (*i);
if (!tr || tr->hidden()) {
continue;
}
pworst = min (pworst, tr->playback_buffer_load());
cworst = min (cworst, tr->capture_buffer_load());
}
g_atomic_int_set (&_playback_load, (uint32_t) floor (pworst * 100.0f));
g_atomic_int_set (&_capture_load, (uint32_t) floor (cworst * 100.0f));
if (actively_recording()) {
set_dirty();
}
}
/** Process callback used when the auditioner is not active */
void
Session::process_with_events (pframes_t nframes)
{
PT_TIMING_CHECK (3);
SessionEvent* ev;
pframes_t this_nframes;
framepos_t end_frame;
bool session_needs_butler = false;
framecnt_t frames_moved;
/* make sure the auditioner is silent */
if (auditioner) {
auditioner->silence (nframes);
}
/* handle any pending events */
while (pending_events.read (&ev, 1) == 1) {
merge_event (ev);
}
/* if we are not in the middle of a state change,
and there are immediate events queued up,
process them.
*/
while (!non_realtime_work_pending() && !immediate_events.empty()) {
SessionEvent *ev = immediate_events.front ();
immediate_events.pop_front ();
process_event (ev);
}
/* Decide on what to do with quarter-frame MTC during this cycle */
bool const was_sending_qf_mtc = _send_qf_mtc;
double const tolerance = Config->get_mtc_qf_speed_tolerance() / 100.0;
if (_transport_speed != 0) {
_send_qf_mtc = (
Config->get_send_mtc () &&
_transport_speed >= (1 - tolerance) &&
_transport_speed <= (1 + tolerance)
);
if (_send_qf_mtc && !was_sending_qf_mtc) {
/* we will re-start quarter-frame MTC this cycle, so send a full update to set things up */
_send_timecode_update = true;
}
if (Config->get_send_mtc() && !_send_qf_mtc && _pframes_since_last_mtc > (frame_rate () / 4)) {
/* we're sending MTC, but we're not sending QF MTC at the moment, and it's been
a quarter of a second since we sent anything at all, so send a full MTC update
this cycle.
*/
_send_timecode_update = true;
}
_pframes_since_last_mtc += nframes;
}
/* Events caused a transport change (or we re-started sending
* MTC), so send an MTC Full Frame (Timecode) message. This
* is sent whether rolling or not, to give slaves an idea of
* ardour time on locates (and allow slow slaves to position
* and prepare for rolling)
*/
if (_send_timecode_update) {
send_full_time_code (_transport_frame, nframes);
}
if (!process_can_proceed()) {
_silent = true;
return;
}
if (events.empty() || next_event == events.end()) {
process_without_events (nframes);
return;
}
if (_transport_speed == 1.0) {
frames_moved = (framecnt_t) nframes;
} else {
interpolation.set_target_speed (_target_transport_speed);
interpolation.set_speed (_transport_speed);
frames_moved = (framecnt_t) interpolation.interpolate (0, nframes, 0, 0);
}
end_frame = _transport_frame + frames_moved;
{
SessionEvent* this_event;
Events::iterator the_next_one;
if (!process_can_proceed()) {
_silent = true;
return;
}
if (!_exporting && _slave) {
if (!follow_slave (nframes)) {
return;
}
}
if (_transport_speed == 0) {
no_roll (nframes);
return;
}
if (!_exporting && !timecode_transmission_suspended()) {
send_midi_time_code_for_cycle (_transport_frame, end_frame, nframes);
}
framepos_t stop_limit = compute_stop_limit ();
if (maybe_stop (stop_limit)) {
no_roll (nframes);
return;
}
this_event = *next_event;
the_next_one = next_event;
++the_next_one;
/* yes folks, here it is, the actual loop where we really truly
process some audio
*/
while (nframes) {
this_nframes = nframes; /* real (jack) time relative */
frames_moved = (framecnt_t) floor (_transport_speed * nframes); /* transport relative */
/* running an event, position transport precisely to its time */
if (this_event && this_event->action_frame <= end_frame && this_event->action_frame >= _transport_frame) {
/* this isn't quite right for reverse play */
frames_moved = (framecnt_t) (this_event->action_frame - _transport_frame);
this_nframes = abs (floor(frames_moved / _transport_speed));
}
if (this_nframes) {
click (_transport_frame, this_nframes);
if (process_routes (this_nframes, session_needs_butler)) {
fail_roll (nframes);
return;
}
get_track_statistics ();
nframes -= this_nframes;
if (frames_moved < 0) {
decrement_transport_position (-frames_moved);
} else {
increment_transport_position (frames_moved);
}
maybe_stop (stop_limit);
check_declick_out ();
}
if (nframes > 0) {
_engine.split_cycle (this_nframes);
}
/* now handle this event and all others scheduled for the same time */
while (this_event && this_event->action_frame == _transport_frame) {
process_event (this_event);
if (the_next_one == events.end()) {
this_event = 0;
} else {
this_event = *the_next_one;
++the_next_one;
}
}
/* if an event left our state changing, do the right thing */
if (nframes && non_realtime_work_pending()) {
no_roll (nframes);
break;
}
/* this is necessary to handle the case of seamless looping */
end_frame = _transport_frame + floor (nframes * _transport_speed);
}
set_next_event ();
} /* implicit release of route lock */
if (session_needs_butler) {
_butler->summon ();
}
}
void
Session::reset_slave_state ()
{
average_slave_delta = 1800;
delta_accumulator_cnt = 0;
have_first_delta_accumulator = false;
_slave_state = Stopped;
}
bool
Session::transport_locked () const
{
Slave* sl = _slave;
if (!locate_pending() && (!config.get_external_sync() || (sl && sl->ok() && sl->locked()))) {
return true;
}
return false;
}
bool
Session::follow_slave (pframes_t nframes)
{
double slave_speed;
framepos_t slave_transport_frame;
framecnt_t this_delta;
int dir;
if (!_slave->ok()) {
stop_transport ();
config.set_external_sync (false);
goto noroll;
}
_slave->speed_and_position (slave_speed, slave_transport_frame);
DEBUG_TRACE (DEBUG::Slave, string_compose ("Slave position %1 speed %2\n", slave_transport_frame, slave_speed));
if (!_slave->locked()) {
DEBUG_TRACE (DEBUG::Slave, "slave not locked\n");
goto noroll;
}
if (slave_transport_frame > _transport_frame) {
this_delta = slave_transport_frame - _transport_frame;
dir = 1;
} else {
this_delta = _transport_frame - slave_transport_frame;
dir = -1;
}
if (_slave->starting()) {
slave_speed = 0.0f;
}
if (_slave->is_always_synced() ||
(Config->get_timecode_source_is_synced() && (dynamic_cast<TimecodeSlave*>(_slave)) != 0)
) {
/* if the TC source is synced, then we assume that its
speed is binary: 0.0 or 1.0
*/
if (slave_speed != 0.0f) {
slave_speed = 1.0f;
}
} else {
/* if we are chasing and the average delta between us and the
master gets too big, we want to switch to silent
motion. so keep track of that here.
*/
if (_slave_state == Running) {
calculate_moving_average_of_slave_delta(dir, this_delta);
}
}
track_slave_state (slave_speed, slave_transport_frame, this_delta);
DEBUG_TRACE (DEBUG::Slave, string_compose ("slave state %1 @ %2 speed %3 cur delta %4 avg delta %5\n",
_slave_state, slave_transport_frame, slave_speed, this_delta, average_slave_delta));
if (_slave_state == Running && !_slave->is_always_synced() &&
!(Config->get_timecode_source_is_synced() && (dynamic_cast<TimecodeSlave*>(_slave)) != 0)
) {
if (_transport_speed != 0.0f) {
/*
note that average_dir is +1 or -1
*/
float delta;
if (average_slave_delta == 0) {
delta = this_delta;
delta *= dir;
} else {
delta = average_slave_delta;
delta *= average_dir;
}
#ifndef NDEBUG
if (slave_speed != 0.0) {
DEBUG_TRACE (DEBUG::Slave, string_compose ("delta = %1 speed = %2 ts = %3 M@%4 S@%5 avgdelta %6\n",
(int) (dir * this_delta),
slave_speed,
_transport_speed,
_transport_frame,
slave_transport_frame,
average_slave_delta));
}
#endif
if (_slave->give_slave_full_control_over_transport_speed()) {
set_transport_speed (slave_speed, 0, false, false);
//std::cout << "set speed = " << slave_speed << "\n";
} else {
float adjusted_speed = slave_speed + (1.5 * (delta / float(_current_frame_rate)));
request_transport_speed (adjusted_speed);
DEBUG_TRACE (DEBUG::Slave, string_compose ("adjust using %1 towards %2 ratio %3 current %4 slave @ %5\n",
delta, adjusted_speed, adjusted_speed/slave_speed, _transport_speed,
slave_speed));
}
#if 1
if (!actively_recording() && (framecnt_t) abs(average_slave_delta) > _slave->resolution()) {
cerr << "average slave delta greater than slave resolution (" << _slave->resolution() << "), going to silent motion\n";
goto silent_motion;
}
#endif
}
}
if (_slave_state == Running && !non_realtime_work_pending()) {
/* speed is set, we're locked, and good to go */
return true;
}
silent_motion:
DEBUG_TRACE (DEBUG::Slave, "silent motion\n")
follow_slave_silently (nframes, slave_speed);
noroll:
/* don't move at all */
DEBUG_TRACE (DEBUG::Slave, "no roll\n")
no_roll (nframes);
return false;
}
void
Session::calculate_moving_average_of_slave_delta (int dir, framecnt_t this_delta)
{
if (delta_accumulator_cnt >= delta_accumulator_size) {
have_first_delta_accumulator = true;
delta_accumulator_cnt = 0;
}
if (delta_accumulator_cnt != 0 || this_delta < _current_frame_rate) {
delta_accumulator[delta_accumulator_cnt++] = (framecnt_t) dir * (framecnt_t) this_delta;
}
if (have_first_delta_accumulator) {
average_slave_delta = 0L;
for (int i = 0; i < delta_accumulator_size; ++i) {
average_slave_delta += delta_accumulator[i];
}
average_slave_delta /= (int32_t) delta_accumulator_size;
if (average_slave_delta < 0L) {
average_dir = -1;
average_slave_delta = abs(average_slave_delta);
} else {
average_dir = 1;
}
}
}
void
Session::track_slave_state (float slave_speed, framepos_t slave_transport_frame, framecnt_t /*this_delta*/)
{
if (slave_speed != 0.0f) {
/* slave is running */
switch (_slave_state) {
case Stopped:
if (_slave->requires_seekahead()) {
slave_wait_end = slave_transport_frame + _slave->seekahead_distance ();
DEBUG_TRACE (DEBUG::Slave, string_compose ("slave stopped, but running, requires seekahead to %1\n", slave_wait_end));
/* we can call locate() here because we are in process context */
locate (slave_wait_end, false, false);
_slave_state = Waiting;
} else {
DEBUG_TRACE (DEBUG::Slave, string_compose ("slave stopped -> running at %1\n", slave_transport_frame));
memset (delta_accumulator, 0, sizeof (int32_t) * delta_accumulator_size);
average_slave_delta = 0L;
Location* al = _locations->auto_loop_location();
if (al && play_loop && (slave_transport_frame < al->start() || slave_transport_frame > al->end())) {
// cancel looping
request_play_loop(false);
}
if (slave_transport_frame != _transport_frame) {
DEBUG_TRACE (DEBUG::Slave, string_compose ("require locate to run. eng: %1 -> sl: %2\n", _transport_frame, slave_transport_frame));
locate (slave_transport_frame, false, false);
}
_slave_state = Running;
}
break;
case Waiting:
default:
break;
}
if (_slave_state == Waiting) {
DEBUG_TRACE (DEBUG::Slave, string_compose ("slave waiting at %1\n", slave_transport_frame));
if (slave_transport_frame >= slave_wait_end) {
DEBUG_TRACE (DEBUG::Slave, string_compose ("slave start at %1 vs %2\n", slave_transport_frame, _transport_frame));
_slave_state = Running;
/* now perform a "micro-seek" within the disk buffers to realign ourselves
precisely with the master.
*/
bool ok = true;
framecnt_t frame_delta = slave_transport_frame - _transport_frame;
boost::shared_ptr<RouteList> rl = routes.reader();
for (RouteList::iterator i = rl->begin(); i != rl->end(); ++i) {
boost::shared_ptr<Track> tr = boost::dynamic_pointer_cast<Track> (*i);
if (tr && !tr->can_internal_playback_seek (frame_delta)) {
ok = false;
break;
}
}
if (ok) {
for (RouteList::iterator i = rl->begin(); i != rl->end(); ++i) {
boost::shared_ptr<Track> tr = boost::dynamic_pointer_cast<Track> (*i);
if (tr) {
tr->internal_playback_seek (frame_delta);
}
}
_transport_frame += frame_delta;
} else {
cerr << "cannot micro-seek\n";
/* XXX what? */
}
}
}
if (_slave_state == Running && _transport_speed == 0.0f) {
DEBUG_TRACE (DEBUG::Slave, "slave starts transport\n");
start_transport ();
}
} else { // slave_speed is 0
/* slave has stopped */
if (_transport_speed != 0.0f) {
DEBUG_TRACE (DEBUG::Slave, string_compose ("slave stops transport: %1 frame %2 tf %3\n", slave_speed, slave_transport_frame, _transport_frame));
stop_transport ();
}
if (slave_transport_frame != _transport_frame) {
DEBUG_TRACE (DEBUG::Slave, string_compose ("slave stopped, move to %1\n", slave_transport_frame));
force_locate (slave_transport_frame, false);
}
reset_slave_state();
}
}
void
Session::follow_slave_silently (pframes_t nframes, float slave_speed)
{
if (slave_speed && _transport_speed) {
/* something isn't right, but we should move with the master
for now.
*/
bool need_butler = false;
silent_process_routes (nframes, need_butler);
get_track_statistics ();
if (need_butler) {
_butler->summon ();
}
int32_t frames_moved = (int32_t) floor (_transport_speed * nframes);
if (frames_moved < 0) {
decrement_transport_position (-frames_moved);
} else {
increment_transport_position (frames_moved);
}
framepos_t const stop_limit = compute_stop_limit ();
maybe_stop (stop_limit);
}
}
void
Session::process_without_events (pframes_t nframes)
{
bool session_needs_butler = false;
framecnt_t frames_moved;
if (!process_can_proceed()) {
_silent = true;
return;
}
if (!_exporting && _slave) {
if (!follow_slave (nframes)) {
ltc_tx_send_time_code_for_cycle (_transport_frame, _transport_frame, 0, 0 , nframes);
return;
}
}
if (_transport_speed == 0) {
fail_roll (nframes);
return;
}
if (_transport_speed == 1.0) {
frames_moved = (framecnt_t) nframes;
} else {
interpolation.set_target_speed (_target_transport_speed);
interpolation.set_speed (_transport_speed);
frames_moved = (framecnt_t) interpolation.interpolate (0, nframes, 0, 0);
}
if (!_exporting && !timecode_transmission_suspended()) {
send_midi_time_code_for_cycle (_transport_frame, _transport_frame + frames_moved, nframes);
}
ltc_tx_send_time_code_for_cycle (_transport_frame, _transport_frame + frames_moved, _target_transport_speed, _transport_speed, nframes);
framepos_t const stop_limit = compute_stop_limit ();
if (maybe_stop (stop_limit)) {
fail_roll (nframes);
return;
}
if (maybe_sync_start (nframes)) {
return;
}
click (_transport_frame, nframes);
if (process_routes (nframes, session_needs_butler)) {
fail_roll (nframes);
return;
}
get_track_statistics ();
if (frames_moved < 0) {
decrement_transport_position (-frames_moved);
} else {
increment_transport_position (frames_moved);
}
maybe_stop (stop_limit);
check_declick_out ();
if (session_needs_butler) {
_butler->summon ();
}
}
/** Process callback used when the auditioner is active.
* @param nframes number of frames to process.
*/
void
Session::process_audition (pframes_t nframes)
{
SessionEvent* ev;
boost::shared_ptr<RouteList> r = routes.reader ();
for (RouteList::iterator i = r->begin(); i != r->end(); ++i) {
if (!(*i)->is_auditioner()) {
(*i)->silence (nframes);
}
}
/* run the auditioner, and if it says we need butler service, ask for it */
if (auditioner->play_audition (nframes) > 0) {
_butler->summon ();
}
/* if using a monitor section, run it because otherwise we don't hear anything */
if (_monitor_out && auditioner->needs_monitor()) {
Squashed commit of the following: commit fdbae82077db53add90df7448a06869dac89acc6 Author: Paul Davis <paul@linuxaudiosystems.com> Date: Wed Mar 27 21:45:28 2013 -0400 mammoth changes in basic signal flow, total redesign of MIDI channel filtering and more. commit 59343a8283698e02bc0f622313b29e98f449e4c8 Author: Paul Davis <paul@linuxaudiosystems.com> Date: Wed Mar 27 01:58:53 2013 -0400 initial working version after changes to MIDI channel filtering. may affect metering input too. testing not yet finished this commit merges many deep changes in ardour's internal architecture, combined with a total redesign of how MIDI channel filtering works. data in a track used to flow from JACK port buffers to diskstream's ringbuffers and was then copied from the ringbuffers into a BufferSet for use during Route::process_output_buffers(). The butler thread would handle the movement of data between the ringbuffers and disk. with this commit, data now flows from JACK port buffers into the BufferSet used for Route processing, and is copied from the BufferSet into the diskstream's ringbuffers (the butler thread continues to handle interactions with disk as usual). this change allowed a dramatic consolidation of code and simplification of most aspects of Track/Route::roll() and Track/Route::no_roll(). in particular, see Route::fill_buffers_with_input() which now concisely describes how we move data from JACK port buffers into the BufferSet for all Route types (including Tracks). this work was initially motivated by changing MIDI channel filtering so that we can process capture and playback independently. there is now a very clean pathway for this - see MidiTrack::roll() (NOTE: This needs implementing in the no-roll case too - a TODO item). the channel selector for MIDI tracks has been moved out of the track header and is now accessible via the context menu. more work is likely here, to make it (more) obvious to the user when filtering is going on.
2013-03-27 21:50:18 -04:00
_monitor_out->monitor_run (_transport_frame, _transport_frame + nframes, nframes, false);
}
/* handle pending events */
while (pending_events.read (&ev, 1) == 1) {
merge_event (ev);
}
/* if we are not in the middle of a state change,
and there are immediate events queued up,
process them.
*/
while (!non_realtime_work_pending() && !immediate_events.empty()) {
SessionEvent *ev = immediate_events.front ();
immediate_events.pop_front ();
process_event (ev);
}
if (!auditioner->auditioning()) {
/* auditioner no longer active, so go back to the normal process callback */
process_function = &Session::process_with_events;
}
}
bool
Session::maybe_sync_start (pframes_t & nframes)
{
pframes_t sync_offset;
if (!waiting_for_sync_offset) {
return false;
}
if (_engine.get_sync_offset (sync_offset) && sync_offset < nframes) {
/* generate silence up to the sync point, then
adjust nframes + offset to reflect whatever
is left to do.
*/
no_roll (sync_offset);
nframes -= sync_offset;
Port::increment_global_port_buffer_offset (sync_offset);
waiting_for_sync_offset = false;
if (nframes == 0) {
return true; // done, nothing left to process
}
} else {
/* sync offset point is not within this process()
cycle, so just generate silence. and don't bother
with any fancy stuff here, just the minimal silence.
*/
_silent = true;
if (Config->get_locate_while_waiting_for_sync()) {
if (micro_locate (nframes)) {
/* XXX ERROR !!! XXX */
}
}
return true; // done, nothing left to process
}
return false;
}
void
Session::queue_event (SessionEvent* ev)
{
if (_state_of_the_state & Deletion) {
return;
} else if (_state_of_the_state & Loading) {
merge_event (ev);
} else {
pending_events.write (&ev, 1);
}
}
void
Session::set_next_event ()
{
if (events.empty()) {
next_event = events.end();
return;
}
if (next_event == events.end()) {
next_event = events.begin();
}
if ((*next_event)->action_frame > _transport_frame) {
next_event = events.begin();
}
for (; next_event != events.end(); ++next_event) {
if ((*next_event)->action_frame >= _transport_frame) {
break;
}
}
}
void
Session::process_event (SessionEvent* ev)
{
bool remove = true;
bool del = true;
/* if we're in the middle of a state change (i.e. waiting
for the butler thread to complete the non-realtime
part of the change), we'll just have to queue this
event for a time when the change is complete.
*/
if (non_realtime_work_pending()) {
/* except locates, which we have the capability to handle */
if (ev->type != SessionEvent::Locate) {
immediate_events.insert (immediate_events.end(), ev);
_remove_event (ev);
return;
}
}
DEBUG_TRACE (DEBUG::SessionEvents, string_compose ("Processing event: %1 @ %2\n", enum_2_string (ev->type), _transport_frame));
switch (ev->type) {
case SessionEvent::SetLoop:
set_play_loop (ev->yes_or_no, ev->speed);
break;
case SessionEvent::AutoLoop:
if (play_loop) {
/* roll after locate, do not flush, set "with loop"
true only if we are seamless looping
*/
start_locate (ev->target_frame, true, false, Config->get_seamless_loop());
}
remove = false;
del = false;
break;
case SessionEvent::AutoLoopDeclick:
if (play_loop) {
/* Request a declick fade-out and a fade-in; the fade-out will happen
at the end of the loop, and the fade-in at the start.
*/
transport_sub_state |= (PendingLoopDeclickOut | PendingLoopDeclickIn);
}
remove = false;
del = false;
break;
case SessionEvent::Locate:
if (ev->yes_or_no) {
/* args: do not roll after locate, do flush, not with loop */
locate (ev->target_frame, false, true, false);
} else {
/* args: do not roll after locate, do flush, not with loop */
start_locate (ev->target_frame, false, true, false);
}
_send_timecode_update = true;
break;
case SessionEvent::LocateRoll:
if (ev->yes_or_no) {
/* args: roll after locate, do flush, not with loop */
locate (ev->target_frame, true, true, false);
} else {
/* args: roll after locate, do flush, not with loop */
start_locate (ev->target_frame, true, true, false);
}
_send_timecode_update = true;
break;
2014-09-17 10:31:33 -04:00
case SessionEvent::Skip:
if (Config->get_skip_playback()) {
start_locate (ev->target_frame, true, true, false);
_send_timecode_update = true;
}
2014-09-17 10:31:33 -04:00
remove = false;
del = false;
break;
case SessionEvent::LocateRollLocate:
// locate is handled by ::request_roll_at_and_return()
_requested_return_frame = ev->target_frame;
request_locate (ev->target2_frame, true);
break;
case SessionEvent::SetTransportSpeed:
set_transport_speed (ev->speed, ev->target_frame, ev->yes_or_no, ev->second_yes_or_no, ev->third_yes_or_no);
break;
case SessionEvent::PunchIn:
// cerr << "PunchIN at " << transport_frame() << endl;
if (config.get_punch_in() && record_status() == Enabled) {
enable_record ();
}
remove = false;
del = false;
break;
case SessionEvent::PunchOut:
// cerr << "PunchOUT at " << transport_frame() << endl;
if (config.get_punch_out()) {
step_back_from_record ();
}
remove = false;
del = false;
break;
case SessionEvent::StopOnce:
if (!non_realtime_work_pending()) {
_clear_event_type (SessionEvent::StopOnce);
stop_transport (ev->yes_or_no);
}
remove = false;
del = false;
break;
case SessionEvent::RangeStop:
if (!non_realtime_work_pending()) {
stop_transport (ev->yes_or_no);
}
remove = false;
del = false;
break;
case SessionEvent::RangeLocate:
/* args: roll after locate, do flush, not with loop */
start_locate (ev->target_frame, true, true, false);
remove = false;
del = false;
break;
case SessionEvent::Overwrite:
overwrite_some_buffers (static_cast<Track*>(ev->ptr));
break;
case SessionEvent::SetTrackSpeed:
set_track_speed (static_cast<Track*> (ev->ptr), ev->speed);
break;
case SessionEvent::SetSyncSource:
DEBUG_TRACE (DEBUG::Slave, "seen request for new slave\n");
use_sync_source (ev->slave);
break;
case SessionEvent::Audition:
set_audition (ev->region);
// drop reference to region
ev->region.reset ();
break;
case SessionEvent::InputConfigurationChange:
add_post_transport_work (PostTransportInputChange);
_butler->schedule_transport_work ();
break;
case SessionEvent::SetPlayAudioRange:
set_play_range (ev->audio_range, (ev->speed == 1.0f));
break;
case SessionEvent::CancelPlayAudioRange:
unset_play_range();
break;
case SessionEvent::RealTimeOperation:
process_rtop (ev);
del = false; // other side of RT request needs to clean up
break;
case SessionEvent::AdjustPlaybackBuffering:
schedule_playback_buffering_adjustment ();
break;
case SessionEvent::AdjustCaptureBuffering:
schedule_capture_buffering_adjustment ();
break;
case SessionEvent::SetTimecodeTransmission:
g_atomic_int_set (&_suspend_timecode_transmission, ev->yes_or_no ? 0 : 1);
break;
default:
fatal << string_compose(_("Programming error: illegal event type in process_event (%1)"), ev->type) << endmsg;
abort(); /*NOTREACHED*/
break;
};
if (remove) {
del = del && !_remove_event (ev);
}
if (del) {
delete ev;
}
}
framepos_t
Session::compute_stop_limit () const
{
if (!Config->get_stop_at_session_end ()) {
return max_framepos;
}
if (_slave) {
return max_framepos;
}
bool const punching_in = (config.get_punch_in () && _locations->auto_punch_location());
bool const punching_out = (config.get_punch_out () && _locations->auto_punch_location());
if (actively_recording ()) {
/* permanently recording */
return max_framepos;
} else if (punching_in && !punching_out) {
/* punching in but never out */
return max_framepos;
} else if (punching_in && punching_out && _locations->auto_punch_location()->end() > current_end_frame()) {
/* punching in and punching out after session end */
return max_framepos;
}
return current_end_frame ();
}