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https://github.com/Ardour/ardour.git
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96 lines
2.9 KiB
C
96 lines
2.9 KiB
C
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/*
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* Copyright (C) 2020 Luciano Iam <lucianito@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef node_state_h
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#define node_state_h
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#include <vector>
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#include <cmath>
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#include <cstring>
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#include "typed_value.h"
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namespace Node {
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const std::string tempo = "tempo";
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const std::string strip_desc = "strip_desc";
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const std::string strip_meter = "strip_meter";
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const std::string strip_gain = "strip_gain";
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const std::string strip_pan = "strip_pan";
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const std::string strip_mute = "strip_mute";
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const std::string strip_plugin_desc = "strip_plugin_desc";
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const std::string strip_plugin_enable = "strip_plugin_enable";
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const std::string strip_plugin_param_desc = "strip_plugin_param_desc";
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const std::string strip_plugin_param_value = "strip_plugin_param_value";
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};
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class NodeState {
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public:
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NodeState ();
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NodeState (std::string);
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NodeState (std::string, std::initializer_list<uint32_t>,
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std::initializer_list<TypedValue> = {});
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std::string debug_str () const;
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std::string node () const { return _node; }
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int n_addr () const;
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uint32_t nth_addr (int) const;
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void add_addr (uint32_t);
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int n_val () const;
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TypedValue nth_val (int) const;
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void add_val (TypedValue);
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private:
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std::string _node;
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std::vector<uint32_t> _addr;
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std::vector<TypedValue> _val;
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std::string _node_addr_hash;
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void update_node_addr_hash ();
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friend struct std::hash<NodeState>;
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friend struct std::equal_to<NodeState>;
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};
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namespace std {
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template <>
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struct hash<NodeState> {
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size_t operator () (const NodeState &state) const {
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// std::hash<const char*> produces a hash of the value of the
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// pointer (the memory address), it does not examine the contents
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// of any character array.
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return std::hash<std::string>()(state._node_addr_hash);
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}
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};
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template<>
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struct equal_to<NodeState> {
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bool operator() (const NodeState& lhs, const NodeState& rhs) const {
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return lhs._node_addr_hash == rhs._node_addr_hash;
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}
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};
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}
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#endif // node_state_h
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