mirror of
https://github.com/Ardour/ardour.git
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317 lines
10 KiB
XML
317 lines
10 KiB
XML
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<?xml version="1.0" standalone="no"?>
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<!DOCTYPE section PUBLIC "-//OASIS//DTD DocBook XML V4.4//EN" "http://www.oasis-open.org/docbook/xml/4.4/docbookx.dtd" [
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]>
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<section id="editor-window-controls">
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<title>Editor Controls</title>
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<para>
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The editor controls are in a tearoff window, which you can use in the usual
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way.
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</para>
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<section id="editor-edit-cursor-clock">
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<title>Edit cursor clock</title>
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<para>
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This clock shows the current position of the edit cursor. You can edit the
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position using the clock if you wish.
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</para>
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</section>
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<section id="editor-zoom-buttons">
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<title>Zoom buttons</title>
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<para>
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The zoom buttons allow you to see more ("zoom out") or less
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("zoom in") of the session timeline in the track display area.
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Click on the zoom out button to zoom out, and the zoom in button to zoom
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in.
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</para>
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</section>
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<section id="editor-zoom-range-clock">
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<title>Zoom range clock</title>
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<para>
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The zoom range clock shows the current duration of the timeline that is
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visible in the track display area. It does not indicate the location of the
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visible section of the timeline, only its length. You can zoom in and out
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by editing this clock directly, which may be useful if you want to see a
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precise duration within the editor.
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</para>
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</section>
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<section id="editor-zoom-selectors">
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<title>Zoom selectors</title>
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<para>
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The two zoom select buttons allow you to go to the maximum and minimum zoom
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levels with a single button click. The "1:1" button zooms all
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the way into single sample level, where each pixel on the screen represents
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a single sample. The "whole session button" zooms out to show
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the entire session in the track display area.
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</para>
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</section>
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<section id="editor-zoom-focus-control">
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<title>Zoom focus control</title>
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<para>
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When zooming, there is always a change in what is displayed in the track
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display area. However, one position in the display will continue to
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correspond to the same point in the timeline, and there are several choices
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of how to define that point. The default behaviour is to keep the left edge
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of the track display area constant. If it was at a position 1:12:14 into
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the session timeline before zooming, then it will continue to be at that
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position after zooming. Other points in the display that you can ensure are
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in the same position while zooming include the right edge of the track
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display, the center of the track display, the playhead and the edit cursor.
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Whichever of these is selected is known as the current zoom focus.
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</para>
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<para>
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To change the current zoom focus, click on the combo box to see the list of
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available choices. Click on the zoom focus you wish to use. The list of
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choices will disappear, and the new zoom focus choice will be in effect.
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</para>
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</section>
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<section id="editor-snap-control">
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<title>Snap control</title>
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<para>
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When moving objects around in the track display area, you have the choice
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of moving them freely or having their positions be limited to certain
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points along the timeline. This applies to region, the playhead, the edit
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cursor, curve control points and markers, among others. If you want the
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positions of objects to be limited, then you can choose from several
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different possibilities. We call this "snap to" because when
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moving objects around with the mouse, they appear to "snap to"
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various positions.
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</para>
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<para>
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The most obvious source of "snap to" positions is the tempo
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map, but ardour offers many different possibilities:
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</para>
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<table id="tbl-snap-control"><title>Snap Control</title>
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<tgroup cols = "2">
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<colspec colnum="1" colname="Snap Option" colwidth="1"/>
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<colspec colnum="2" colname="Action" colwidth= "2"/>
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<thead>
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<row>
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<entry>
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Snap Option
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</entry>
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<entry>
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Action
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</entry>
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</row>
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</thead>
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<tbody>
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<row>
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<entry>
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BBT
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</entry>
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<entry>
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you can select 64th,32nd,16th,8th,quarter and whole beat positions, as
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well as beat triplets and whole bars (measures).
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</entry>
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</row>
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<row>
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<entry>
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Region beginnings
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</entry>
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</row>
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<row>
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<entry>
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Region ends
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</entry>
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</row>
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<row>
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<entry>
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Region sync points
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</entry>
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</row>
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<row>
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<entry>
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Region boundaries
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</entry>
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<entry>
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(combines regions beginnings and ends)
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</entry>
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</row>
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<row>
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<entry>
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Marks
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</entry>
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</row>
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<row>
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<entry>
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Edit Cursor
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</entry>
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<entry>
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a single snap-to point. This is useful when aligning several objects at
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the same point. Set the edit cursor to the desired position, then
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select this snap setting, and then move the objects, which will
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immediately snap to the chosen position.
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</entry>
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</row>
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</tbody>
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</tgroup>
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</table>
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</section>
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<section id="editor-edit-mode-control">
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<title>Edit mode control</title>
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<para>
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When moving regions around in a track, it is sometimes desirable to leave
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spaces between regions and sometimes to force regions to always be placed
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directly next to their neighbours. Which is more appropriate depends a lot
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on the nature of the project and the regions themselves.
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</para>
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<para>
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By default, Ardour uses slide mode which allows you to freely place regions
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in a track (subject to the current snap setting, of course). If you cut
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part of region, an empty space will remain where the part you removed used
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to be. If you move a region along the timeline, it will move independently
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of other regions, and will stay wherever you place it.
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</para>
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<para>
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If you are editing a session and require behaviour where regions are forced
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to always to be directly adjacent, you can switch to splice maybe. In this
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mode, cutting part of region will cause all later regions in the track to
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move up (earlier) the timeline so that there is no intervening space
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between them. Moving a region will cause other regions to move around so
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that the moved region fits "between" them.
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</para>
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</section>
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<section id="editor-window-nudge-buttons">
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<title>Nudge buttons</title>
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<para>
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Sometimes when editing its nice to be able to move objects by predefined
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amounts rather than just positioning them freely or using snap-to. This
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kind of motion is called nudging. At the present time, only the playhead,
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playlists and regions can be nudged. The distance an object is nudged is
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set by the nudge clock (see below).
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</para>
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<para>
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To nudge one or more regions forward by 1 second, first edit the nudge
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clock so that it specifies that time. Then select the region(s) by clicking
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on them, and finally click the nudge forward button.
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</para>
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<para>
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Nudging backwards is identical to nudging forwards, except that you should
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click on the nudge backwards button.
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</para>
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<para>
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To nudge a playlist forward or backwards, first set the nudge clock to the
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desired nudge distance. Then in the track that is using the playlist.
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Choose Nudge Nudge entire track fwd or Nudge nudge entire track bwd as
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desired.
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</para>
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<para>
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You can also nudge all regions in the playlist positioned after (later
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than) the edit cursor. To do this, follow the steps for nudging the
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playlist, but choose Nudge nudge track after edit cursor fwd or Nudge nudge
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track after edit cursor bwd, as appropriate.
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</para>
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</section>
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<section id="editor-window-nudge-clock">
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<title>Nudge clock</title>
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<para>
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You can edit the clock value to alter the distance that regions/playlists
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will be nudged. (see <xref linkend="sn-clocks"/> for instructions).
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</para>
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</section>
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<section id="editor-window-tool-selector">
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<title>Tool Selector</title>
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<para>
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The editor tool selector is in a tearoff window, and contains a series of
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buttons used to select what the mouse (and often the keyboard) will do when
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editing tracks. The tools include:
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</para>
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<table id="tbl-editor-window-mouse-modes"><title>Snap Control</title>
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<tgroup cols = "2">
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<colspec colnum="1" colname="Snap Option" colwidth="1"/>
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<colspec colnum="2" colname="Action" colwidth= "2"/>
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<thead>
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<row>
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<entry>
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Mouse Mode
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</entry>
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<entry>
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Description
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</entry>
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</row>
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</thead>
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<tbody>
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<row>
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<entry>
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object
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</entry>
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<entry>
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<para>
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Left-clicking Object will place the mouse in object mode. When in
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object mode, the mouse pointer appears as a hand whenever it is over
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the track canvas or the rulers. The mouse can now be used to select
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and perform operations on objects such as regions, markers etc.
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</para>
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</entry>
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</row>
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<row>
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<entry>
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range
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</entry>
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<entry>
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<para>
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Left-clicking Range will place the mouse in range mode. When in range
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mode, the mouse pointer appears as a vertical line whenever it is over
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the track canvas or the rulers. The mouse will now be able to select a
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point or range of time. Time ranges can be selected over one or
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several tracks.
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</para>
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</entry>
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</row>
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<row>
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<entry>
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gain
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</entry>
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</row>
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<row>
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<entry>
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zoom
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</entry>
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<entry>
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<para>
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Left-clicking Zoom will place the mouse in zoom mode. When in zoom
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mode, the mouse pointer appears as a magnifying glass whenever it is
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over the track canvas or the rulers. This mode is used to zoom the
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display to any range that is subsequently set using the mouse.
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</para>
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</entry>
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</row>
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<row>
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<entry>
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timefx
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</entry>
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<entry>
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<para>
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Left-clicking Timefx will place the mouse in timefx mode. When in
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timefx mode, the mouse pointer appears as a distinctive 'expanding'
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illustration whenever it is over the track canvas or the rulers. This
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mode is used to resize regions using a timestretch algorithm.
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</para>
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</entry>
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</row>
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</tbody>
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</tgroup>
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</table>
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</section>
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</section>
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