2005-09-24 19:13:41 +00:00
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/*
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Copyright (C) 2003 Paul Davis
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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$Id$
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*/
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#include <algorithm>
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2006-06-27 21:57:15 +00:00
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#include <cstdlib>
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2005-09-24 19:13:41 +00:00
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#include <sigc++/bind.h>
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#include <ardour/types.h>
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#include <ardour/configuration.h>
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#include <ardour/audioplaylist.h>
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#include <ardour/audioregion.h>
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#include <ardour/crossfade.h>
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#include <ardour/crossfade_compare.h>
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#include <ardour/session.h>
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#include "i18n.h"
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using namespace ARDOUR;
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using namespace sigc;
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using namespace std;
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2006-06-21 23:01:03 +00:00
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using namespace PBD;
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2005-09-24 19:13:41 +00:00
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AudioPlaylist::State::~State ()
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{
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}
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AudioPlaylist::AudioPlaylist (Session& session, const XMLNode& node, bool hidden)
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: Playlist (session, node, hidden)
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{
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in_set_state = true;
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set_state (node);
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in_set_state = false;
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save_state (_("initial state"));
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if (!hidden) {
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PlaylistCreated (this); /* EMIT SIGNAL */
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}
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}
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AudioPlaylist::AudioPlaylist (Session& session, string name, bool hidden)
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: Playlist (session, name, hidden)
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{
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save_state (_("initial state"));
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if (!hidden) {
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PlaylistCreated (this); /* EMIT SIGNAL */
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}
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}
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AudioPlaylist::AudioPlaylist (const AudioPlaylist& other, string name, bool hidden)
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: Playlist (other, name, hidden)
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{
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save_state (_("initial state"));
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2006-03-14 21:35:00 +00:00
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list<Region*>::const_iterator in_o = other.regions.begin();
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list<Region*>::iterator in_n = regions.begin();
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while (in_o != other.regions.end()) {
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AudioRegion *ar = dynamic_cast<AudioRegion *>( (*in_o) );
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// We look only for crossfades which begin with the current region, so we don't get doubles
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for (list<Crossfade *>::const_iterator xfades = other._crossfades.begin(); xfades != other._crossfades.end(); ++xfades) {
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if ( &(*xfades)->in() == ar) {
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// We found one! Now copy it!
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list<Region*>::const_iterator out_o = other.regions.begin();
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list<Region*>::const_iterator out_n = regions.begin();
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while (out_o != other.regions.end()) {
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AudioRegion *ar2 = dynamic_cast<AudioRegion *>( (*out_o) );
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if ( &(*xfades)->out() == ar2) {
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AudioRegion *in = dynamic_cast<AudioRegion*>( (*in_n) );
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AudioRegion *out = dynamic_cast<AudioRegion*>( (*out_n) );
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Crossfade *new_fade = new Crossfade( *(*xfades), in, out);
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add_crossfade(*new_fade);
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break;
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}
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out_o++;
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out_n++;
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}
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// cerr << "HUH!? second region in the crossfade not found!" << endl;
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}
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}
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in_o++;
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in_n++;
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}
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2005-09-24 19:13:41 +00:00
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if (!hidden) {
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PlaylistCreated (this); /* EMIT SIGNAL */
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}
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}
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AudioPlaylist::AudioPlaylist (const AudioPlaylist& other, jack_nframes_t start, jack_nframes_t cnt, string name, bool hidden)
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: Playlist (other, start, cnt, name, hidden)
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{
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save_state (_("initial state"));
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/* this constructor does NOT notify others (session) */
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}
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AudioPlaylist::~AudioPlaylist ()
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{
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set<Crossfade*> all_xfades;
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set<Region*> all_regions;
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GoingAway (this);
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/* find every region we've ever used, and add it to the set of
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all regions. same for xfades;
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*/
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for (RegionList::iterator x = regions.begin(); x != regions.end(); ++x) {
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all_regions.insert (*x);
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}
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for (Crossfades::iterator x = _crossfades.begin(); x != _crossfades.end(); ++x) {
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all_xfades.insert (*x);
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}
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for (StateMap::iterator i = states.begin(); i != states.end(); ++i) {
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AudioPlaylist::State* apstate = dynamic_cast<AudioPlaylist::State*> (*i);
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for (RegionList::iterator r = apstate->regions.begin(); r != apstate->regions.end(); ++r) {
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all_regions.insert (*r);
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}
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for (Crossfades::iterator xf = apstate->crossfades.begin(); xf != apstate->crossfades.end(); ++xf) {
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all_xfades.insert (*xf);
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}
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delete apstate;
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}
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/* delete every region */
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for (set<Region *>::iterator ar = all_regions.begin(); ar != all_regions.end(); ++ar) {
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(*ar)->unlock_sources ();
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delete *ar;
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}
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/* delete every crossfade */
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for (set<Crossfade *>::iterator axf = all_xfades.begin(); axf != all_xfades.end(); ++axf) {
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delete *axf;
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}
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}
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struct RegionSortByLayer {
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bool operator() (Region *a, Region *b) {
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return a->layer() < b->layer();
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}
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};
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jack_nframes_t
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2006-08-10 03:04:13 +00:00
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AudioPlaylist::read (Sample *buf, Sample *mixdown_buffer, float *gain_buffer, jack_nframes_t start,
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2005-09-24 19:13:41 +00:00
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jack_nframes_t cnt, unsigned chan_n)
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{
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jack_nframes_t ret = cnt;
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jack_nframes_t end;
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jack_nframes_t read_frames;
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jack_nframes_t skip_frames;
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/* optimizing this memset() away involves a lot of conditionals
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that may well cause more of a hit due to cache misses
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and related stuff than just doing this here.
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it would be great if someone could measure this
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at some point.
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one way or another, parts of the requested area
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that are not written to by Region::region_at()
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for all Regions that cover the area need to be
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zeroed.
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*/
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memset (buf, 0, sizeof (Sample) * cnt);
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/* this function is never called from a realtime thread, so
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its OK to block (for short intervals).
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*/
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2006-06-07 14:54:12 +00:00
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Glib::Mutex::Lock rm (region_lock);
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2005-09-24 19:13:41 +00:00
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end = start + cnt - 1;
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read_frames = 0;
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skip_frames = 0;
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_read_data_count = 0;
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map<uint32_t,vector<Region*> > relevant_regions;
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map<uint32_t,vector<Crossfade*> > relevant_xfades;
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vector<uint32_t> relevant_layers;
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for (RegionList::iterator i = regions.begin(); i != regions.end(); ++i) {
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if ((*i)->coverage (start, end) != OverlapNone) {
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relevant_regions[(*i)->layer()].push_back (*i);
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relevant_layers.push_back ((*i)->layer());
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}
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}
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for (Crossfades::iterator i = _crossfades.begin(); i != _crossfades.end(); ++i) {
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if ((*i)->coverage (start, end) != OverlapNone) {
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relevant_xfades[(*i)->upper_layer()].push_back (*i);
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}
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}
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// RegionSortByLayer layer_cmp;
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// relevant_regions.sort (layer_cmp);
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/* XXX this whole per-layer approach is a hack that
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should be removed once Crossfades become
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CrossfadeRegions and we just grab a list of relevant
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regions and call read_at() on all of them.
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*/
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sort (relevant_layers.begin(), relevant_layers.end());
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for (vector<uint32_t>::iterator l = relevant_layers.begin(); l != relevant_layers.end(); ++l) {
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2006-08-01 03:23:35 +00:00
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// FIXME: Should be vector<AudioRegion*>
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2005-09-24 19:13:41 +00:00
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vector<Region*>& r (relevant_regions[*l]);
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vector<Crossfade*>& x (relevant_xfades[*l]);
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for (vector<Region*>::iterator i = r.begin(); i != r.end(); ++i) {
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2006-08-01 03:23:35 +00:00
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AudioRegion* const ar = dynamic_cast<AudioRegion*>(*i);
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assert(ar);
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2006-08-10 03:04:13 +00:00
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ar->read_at (buf, mixdown_buffer, gain_buffer, start, cnt, chan_n, read_frames, skip_frames);
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2006-08-01 03:23:35 +00:00
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_read_data_count += ar->read_data_count();
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2005-09-24 19:13:41 +00:00
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}
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for (vector<Crossfade*>::iterator i = x.begin(); i != x.end(); ++i) {
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(*i)->read_at (buf, mixdown_buffer, gain_buffer, start, cnt, chan_n);
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2005-09-24 19:13:41 +00:00
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/* don't JACK up _read_data_count, since its the same data as we just
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read from the regions, and the OS should handle that for us.
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*/
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}
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}
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return ret;
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}
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void
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AudioPlaylist::remove_dependents (Region& region)
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{
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Crossfades::iterator i, tmp;
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AudioRegion* r = dynamic_cast<AudioRegion*> (®ion);
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if (r == 0) {
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fatal << _("programming error: non-audio Region passed to remove_overlap in audio playlist")
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<< endmsg;
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return;
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}
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for (i = _crossfades.begin(); i != _crossfades.end(); ) {
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tmp = i;
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tmp++;
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if ((*i)->involves (*r)) {
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/* do not delete crossfades */
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_crossfades.erase (i);
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}
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i = tmp;
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}
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}
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void
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AudioPlaylist::flush_notifications ()
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{
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Playlist::flush_notifications();
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if (in_flush) {
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return;
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}
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in_flush = true;
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Crossfades::iterator a;
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for (a = _pending_xfade_adds.begin(); a != _pending_xfade_adds.end(); ++a) {
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NewCrossfade (*a); /* EMIT SIGNAL */
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}
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_pending_xfade_adds.clear ();
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in_flush = false;
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}
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void
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AudioPlaylist::refresh_dependents (Region& r)
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{
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AudioRegion* ar = dynamic_cast<AudioRegion*>(&r);
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set<Crossfade*> updated;
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if (ar == 0) {
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return;
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}
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for (Crossfades::iterator x = _crossfades.begin(); x != _crossfades.end();) {
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Crossfades::iterator tmp;
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tmp = x;
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++tmp;
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/* only update them once */
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if ((*x)->involves (*ar)) {
|
|
|
|
|
|
|
|
|
|
if (find (updated.begin(), updated.end(), *x) == updated.end()) {
|
|
|
|
|
if ((*x)->refresh ()) {
|
|
|
|
|
/* not invalidated by the refresh */
|
|
|
|
|
updated.insert (*x);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
x = tmp;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2006-03-20 22:14:12 +00:00
|
|
|
void
|
|
|
|
|
AudioPlaylist::finalize_split_region (Region *o, Region *l, Region *r)
|
|
|
|
|
{
|
|
|
|
|
AudioRegion *orig = dynamic_cast<AudioRegion*>(o);
|
|
|
|
|
AudioRegion *left = dynamic_cast<AudioRegion*>(l);
|
|
|
|
|
AudioRegion *right = dynamic_cast<AudioRegion*>(r);
|
|
|
|
|
|
2006-03-31 21:34:22 +00:00
|
|
|
for (Crossfades::iterator x = _crossfades.begin(); x != _crossfades.end();) {
|
2006-03-20 22:14:12 +00:00
|
|
|
Crossfades::iterator tmp;
|
2006-03-31 21:34:22 +00:00
|
|
|
tmp = x;
|
|
|
|
|
++tmp;
|
2006-03-20 22:14:12 +00:00
|
|
|
|
2006-03-31 21:34:22 +00:00
|
|
|
Crossfade *fade = 0;
|
|
|
|
|
|
2006-03-20 22:14:12 +00:00
|
|
|
if ((*x)->_in == orig) {
|
2006-03-31 21:34:22 +00:00
|
|
|
if (! (*x)->covers(right->position())) {
|
|
|
|
|
fade = new Crossfade( *(*x), left, (*x)->_out);
|
|
|
|
|
} else {
|
|
|
|
|
// Overlap, the crossfade is copied on the left side of the right region instead
|
|
|
|
|
fade = new Crossfade( *(*x), right, (*x)->_out);
|
|
|
|
|
}
|
2006-03-20 22:14:12 +00:00
|
|
|
}
|
2006-03-31 21:34:22 +00:00
|
|
|
|
2006-03-20 22:14:12 +00:00
|
|
|
if ((*x)->_out == orig) {
|
2006-03-31 21:34:22 +00:00
|
|
|
if (! (*x)->covers(right->position())) {
|
|
|
|
|
fade = new Crossfade( *(*x), (*x)->_in, right);
|
|
|
|
|
} else {
|
|
|
|
|
// Overlap, the crossfade is copied on the right side of the left region instead
|
|
|
|
|
fade = new Crossfade( *(*x), (*x)->_in, left);
|
|
|
|
|
}
|
2006-03-20 22:14:12 +00:00
|
|
|
}
|
|
|
|
|
|
2006-03-31 21:34:22 +00:00
|
|
|
if (fade) {
|
|
|
|
|
_crossfades.remove( (*x) );
|
|
|
|
|
add_crossfade (*fade);
|
|
|
|
|
}
|
|
|
|
|
x = tmp;
|
2006-03-20 22:14:12 +00:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2005-09-24 19:13:41 +00:00
|
|
|
void
|
|
|
|
|
AudioPlaylist::check_dependents (Region& r, bool norefresh)
|
|
|
|
|
{
|
|
|
|
|
AudioRegion* other;
|
|
|
|
|
AudioRegion* region;
|
|
|
|
|
AudioRegion* top;
|
|
|
|
|
AudioRegion* bottom;
|
|
|
|
|
Crossfade* xfade;
|
|
|
|
|
|
|
|
|
|
if (in_set_state || in_partition) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((region = dynamic_cast<AudioRegion*> (&r)) == 0) {
|
|
|
|
|
fatal << _("programming error: non-audio Region tested for overlap in audio playlist")
|
|
|
|
|
<< endmsg;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!norefresh) {
|
|
|
|
|
refresh_dependents (r);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!Config->get_auto_xfade()) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (RegionList::iterator i = regions.begin(); i != regions.end(); ++i) {
|
|
|
|
|
|
|
|
|
|
other = dynamic_cast<AudioRegion*> (*i);
|
|
|
|
|
|
|
|
|
|
if (other == region) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (other->muted() || region->muted()) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (other->layer() < region->layer()) {
|
|
|
|
|
top = region;
|
|
|
|
|
bottom = other;
|
|
|
|
|
} else {
|
|
|
|
|
top = other;
|
|
|
|
|
bottom = region;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
try {
|
|
|
|
|
|
|
|
|
|
if (top->coverage (bottom->position(), bottom->last_frame()) != OverlapNone) {
|
|
|
|
|
|
|
|
|
|
/* check if the upper region is within the lower region */
|
|
|
|
|
|
|
|
|
|
if (top->first_frame() > bottom->first_frame() &&
|
|
|
|
|
top->last_frame() < bottom->last_frame()) {
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* [ -------- top ------- ]
|
|
|
|
|
* {=========== bottom =============}
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
/* to avoid discontinuities at the region boundaries of an internal
|
|
|
|
|
overlap (this region is completely within another), we create
|
|
|
|
|
two hidden crossfades at each boundary. this is not dependent
|
|
|
|
|
on the auto-xfade option, because we require it as basic
|
|
|
|
|
audio engineering.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
jack_nframes_t xfade_length = min ((jack_nframes_t) 720, top->length());
|
|
|
|
|
|
|
|
|
|
/* in, out */
|
|
|
|
|
xfade = new Crossfade (*top, *bottom, xfade_length, top->first_frame(), StartOfIn);
|
|
|
|
|
add_crossfade (*xfade);
|
|
|
|
|
xfade = new Crossfade (*bottom, *top, xfade_length, top->last_frame() - xfade_length, EndOfOut);
|
|
|
|
|
add_crossfade (*xfade);
|
|
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
|
|
|
|
|
xfade = new Crossfade (*other, *region, _session.get_xfade_model(), _session.get_crossfades_active());
|
|
|
|
|
add_crossfade (*xfade);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
catch (failed_constructor& err) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
catch (Crossfade::NoCrossfadeHere& err) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
AudioPlaylist::add_crossfade (Crossfade& xfade)
|
|
|
|
|
{
|
|
|
|
|
Crossfades::iterator ci;
|
|
|
|
|
|
|
|
|
|
for (ci = _crossfades.begin(); ci != _crossfades.end(); ++ci) {
|
|
|
|
|
if (*(*ci) == xfade) { // Crossfade::operator==()
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (ci != _crossfades.end()) {
|
|
|
|
|
delete &xfade;
|
|
|
|
|
} else {
|
|
|
|
|
_crossfades.push_back (&xfade);
|
|
|
|
|
|
|
|
|
|
xfade.Invalidated.connect (mem_fun (*this, &AudioPlaylist::crossfade_invalidated));
|
|
|
|
|
xfade.StateChanged.connect (mem_fun (*this, &AudioPlaylist::crossfade_changed));
|
|
|
|
|
|
|
|
|
|
notify_crossfade_added (&xfade);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AudioPlaylist::notify_crossfade_added (Crossfade *x)
|
|
|
|
|
{
|
2006-06-07 14:54:12 +00:00
|
|
|
if (g_atomic_int_get(&block_notifications)) {
|
2005-09-24 19:13:41 +00:00
|
|
|
_pending_xfade_adds.insert (_pending_xfade_adds.end(), x);
|
|
|
|
|
} else {
|
|
|
|
|
NewCrossfade (x); /* EMIT SIGNAL */
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
AudioPlaylist::crossfade_invalidated (Crossfade* xfade)
|
|
|
|
|
{
|
|
|
|
|
Crossfades::iterator i;
|
|
|
|
|
|
|
|
|
|
xfade->in().resume_fade_in ();
|
|
|
|
|
xfade->out().resume_fade_out ();
|
|
|
|
|
|
|
|
|
|
if ((i = find (_crossfades.begin(), _crossfades.end(), xfade)) != _crossfades.end()) {
|
|
|
|
|
_crossfades.erase (i);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int
|
|
|
|
|
AudioPlaylist::set_state (const XMLNode& node)
|
|
|
|
|
{
|
|
|
|
|
XMLNode *child;
|
|
|
|
|
XMLNodeList nlist;
|
|
|
|
|
XMLNodeConstIterator niter;
|
|
|
|
|
|
|
|
|
|
if (!in_set_state) {
|
|
|
|
|
Playlist::set_state (node);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
nlist = node.children();
|
|
|
|
|
|
|
|
|
|
for (niter = nlist.begin(); niter != nlist.end(); ++niter) {
|
|
|
|
|
|
|
|
|
|
child = *niter;
|
|
|
|
|
|
|
|
|
|
if (child->name() == "Crossfade") {
|
|
|
|
|
|
|
|
|
|
Crossfade *xfade;
|
|
|
|
|
|
|
|
|
|
try {
|
|
|
|
|
xfade = new Crossfade (*((const Playlist *)this), *child);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
catch (failed_constructor& err) {
|
2005-10-06 19:10:57 +00:00
|
|
|
// cout << string_compose (_("could not create crossfade object in playlist %1"),
|
2005-09-24 19:13:41 +00:00
|
|
|
// _name)
|
|
|
|
|
// << endl;
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Crossfades::iterator ci;
|
|
|
|
|
|
|
|
|
|
for (ci = _crossfades.begin(); ci != _crossfades.end(); ++ci) {
|
|
|
|
|
if (*(*ci) == *xfade) {
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (ci == _crossfades.end()) {
|
|
|
|
|
_crossfades.push_back (xfade);
|
|
|
|
|
xfade->Invalidated.connect (mem_fun (*this, &AudioPlaylist::crossfade_invalidated));
|
|
|
|
|
xfade->StateChanged.connect (mem_fun (*this, &AudioPlaylist::crossfade_changed));
|
|
|
|
|
/* no need to notify here */
|
|
|
|
|
} else {
|
|
|
|
|
delete xfade;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
AudioPlaylist::drop_all_states ()
|
|
|
|
|
{
|
|
|
|
|
set<Crossfade*> all_xfades;
|
|
|
|
|
set<Region*> all_regions;
|
|
|
|
|
|
|
|
|
|
/* find every region we've ever used, and add it to the set of
|
|
|
|
|
all regions. same for xfades;
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
for (StateMap::iterator i = states.begin(); i != states.end(); ++i) {
|
|
|
|
|
|
|
|
|
|
AudioPlaylist::State* apstate = dynamic_cast<AudioPlaylist::State*> (*i);
|
|
|
|
|
|
|
|
|
|
for (RegionList::iterator r = apstate->regions.begin(); r != apstate->regions.end(); ++r) {
|
|
|
|
|
all_regions.insert (*r);
|
|
|
|
|
}
|
|
|
|
|
for (Crossfades::iterator xf = apstate->crossfades.begin(); xf != apstate->crossfades.end(); ++xf) {
|
|
|
|
|
all_xfades.insert (*xf);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* now remove from the "all" lists every region that is in the current list. */
|
|
|
|
|
|
|
|
|
|
for (list<Region*>::iterator i = regions.begin(); i != regions.end(); ++i) {
|
|
|
|
|
set<Region*>::iterator x = all_regions.find (*i);
|
|
|
|
|
if (x != all_regions.end()) {
|
|
|
|
|
all_regions.erase (x);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* ditto for every crossfade */
|
|
|
|
|
|
|
|
|
|
for (list<Crossfade*>::iterator i = _crossfades.begin(); i != _crossfades.end(); ++i) {
|
|
|
|
|
set<Crossfade*>::iterator x = all_xfades.find (*i);
|
|
|
|
|
if (x != all_xfades.end()) {
|
|
|
|
|
all_xfades.erase (x);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* delete every region that is left - these are all things that are part of our "history" */
|
|
|
|
|
|
|
|
|
|
for (set<Region *>::iterator ar = all_regions.begin(); ar != all_regions.end(); ++ar) {
|
|
|
|
|
(*ar)->unlock_sources ();
|
|
|
|
|
delete *ar;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* delete every crossfade that is left (ditto as per regions) */
|
|
|
|
|
|
|
|
|
|
for (set<Crossfade *>::iterator axf = all_xfades.begin(); axf != all_xfades.end(); ++axf) {
|
|
|
|
|
delete *axf;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Now do the generic thing ... */
|
|
|
|
|
|
|
|
|
|
StateManager::drop_all_states ();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
StateManager::State*
|
|
|
|
|
AudioPlaylist::state_factory (std::string why) const
|
|
|
|
|
{
|
|
|
|
|
State* state = new State (why);
|
|
|
|
|
|
|
|
|
|
state->regions = regions;
|
|
|
|
|
state->region_states.clear ();
|
|
|
|
|
for (RegionList::const_iterator i = regions.begin(); i != regions.end(); ++i) {
|
|
|
|
|
state->region_states.push_back ((*i)->get_memento());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
state->crossfades = _crossfades;
|
|
|
|
|
state->crossfade_states.clear ();
|
|
|
|
|
for (Crossfades::const_iterator i = _crossfades.begin(); i != _crossfades.end(); ++i) {
|
|
|
|
|
state->crossfade_states.push_back ((*i)->get_memento());
|
|
|
|
|
}
|
|
|
|
|
return state;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Change
|
|
|
|
|
AudioPlaylist::restore_state (StateManager::State& state)
|
|
|
|
|
{
|
|
|
|
|
{
|
|
|
|
|
RegionLock rlock (this);
|
|
|
|
|
State* apstate = dynamic_cast<State*> (&state);
|
|
|
|
|
|
|
|
|
|
in_set_state = true;
|
|
|
|
|
|
|
|
|
|
regions = apstate->regions;
|
|
|
|
|
|
|
|
|
|
for (list<UndoAction>::iterator s = apstate->region_states.begin(); s != apstate->region_states.end(); ++s) {
|
2006-01-08 02:56:49 +00:00
|
|
|
(*s) ();
|
2005-09-24 19:13:41 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
_crossfades = apstate->crossfades;
|
|
|
|
|
|
|
|
|
|
for (list<UndoAction>::iterator s = apstate->crossfade_states.begin(); s != apstate->crossfade_states.end(); ++s) {
|
2006-01-08 02:56:49 +00:00
|
|
|
(*s) ();
|
2005-09-24 19:13:41 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
in_set_state = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
notify_length_changed ();
|
|
|
|
|
return Change (~0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
UndoAction
|
|
|
|
|
AudioPlaylist::get_memento () const
|
|
|
|
|
{
|
2006-01-08 02:56:49 +00:00
|
|
|
return sigc::bind (mem_fun (*(const_cast<AudioPlaylist*> (this)), &StateManager::use_state), _current_state_id);
|
2005-09-24 19:13:41 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
AudioPlaylist::clear (bool with_delete, bool with_save)
|
|
|
|
|
{
|
|
|
|
|
if (with_delete) {
|
|
|
|
|
for (Crossfades::iterator i = _crossfades.begin(); i != _crossfades.end(); ++i) {
|
|
|
|
|
delete *i;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
_crossfades.clear ();
|
|
|
|
|
|
|
|
|
|
Playlist::clear (with_delete, with_save);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
XMLNode&
|
|
|
|
|
AudioPlaylist::state (bool full_state)
|
|
|
|
|
{
|
|
|
|
|
XMLNode& node = Playlist::state (full_state);
|
|
|
|
|
|
|
|
|
|
if (full_state) {
|
|
|
|
|
for (Crossfades::iterator i = _crossfades.begin(); i != _crossfades.end(); ++i) {
|
|
|
|
|
node.add_child_nocopy ((*i)->get_state());
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return node;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
AudioPlaylist::dump () const
|
|
|
|
|
{
|
|
|
|
|
Region *r;
|
|
|
|
|
Crossfade *x;
|
|
|
|
|
|
|
|
|
|
cerr << "Playlist \"" << _name << "\" " << endl
|
|
|
|
|
<< regions.size() << " regions "
|
|
|
|
|
<< _crossfades.size() << " crossfades"
|
|
|
|
|
<< endl;
|
|
|
|
|
|
|
|
|
|
for (RegionList::const_iterator i = regions.begin(); i != regions.end(); ++i) {
|
|
|
|
|
r = *i;
|
|
|
|
|
cerr << " " << r->name() << " @ " << r << " ["
|
|
|
|
|
<< r->start() << "+" << r->length()
|
|
|
|
|
<< "] at "
|
|
|
|
|
<< r->position()
|
|
|
|
|
<< " on layer "
|
|
|
|
|
<< r->layer ()
|
|
|
|
|
<< endl;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (Crossfades::const_iterator i = _crossfades.begin(); i != _crossfades.end(); ++i) {
|
|
|
|
|
x = *i;
|
|
|
|
|
cerr << " xfade ["
|
|
|
|
|
<< x->out().name()
|
|
|
|
|
<< ','
|
|
|
|
|
<< x->in().name()
|
|
|
|
|
<< " @ "
|
|
|
|
|
<< x->position()
|
|
|
|
|
<< " length = "
|
|
|
|
|
<< x->length ()
|
|
|
|
|
<< " active ? "
|
|
|
|
|
<< (x->active() ? "yes" : "no")
|
|
|
|
|
<< endl;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool
|
|
|
|
|
AudioPlaylist::destroy_region (Region* region)
|
|
|
|
|
{
|
|
|
|
|
AudioRegion* r = dynamic_cast<AudioRegion*> (region);
|
|
|
|
|
bool changed = false;
|
|
|
|
|
Crossfades::iterator c, ctmp;
|
|
|
|
|
set<Crossfade*> unique_xfades;
|
|
|
|
|
|
|
|
|
|
if (r == 0) {
|
|
|
|
|
fatal << _("programming error: non-audio Region passed to remove_overlap in audio playlist")
|
|
|
|
|
<< endmsg;
|
|
|
|
|
/*NOTREACHED*/
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
|
RegionLock rlock (this);
|
|
|
|
|
RegionList::iterator i;
|
|
|
|
|
RegionList::iterator tmp;
|
|
|
|
|
|
|
|
|
|
for (i = regions.begin(); i != regions.end(); ) {
|
|
|
|
|
|
|
|
|
|
tmp = i;
|
|
|
|
|
++tmp;
|
|
|
|
|
|
|
|
|
|
if ((*i) == region) {
|
|
|
|
|
(*i)->unlock_sources ();
|
|
|
|
|
regions.erase (i);
|
|
|
|
|
changed = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
i = tmp;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (c = _crossfades.begin(); c != _crossfades.end(); ) {
|
|
|
|
|
ctmp = c;
|
|
|
|
|
++ctmp;
|
|
|
|
|
|
|
|
|
|
if ((*c)->involves (*r)) {
|
|
|
|
|
unique_xfades.insert (*c);
|
|
|
|
|
_crossfades.erase (c);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
c = ctmp;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (StateMap::iterator s = states.begin(); s != states.end(); ) {
|
|
|
|
|
StateMap::iterator tmp;
|
|
|
|
|
|
|
|
|
|
tmp = s;
|
|
|
|
|
++tmp;
|
|
|
|
|
|
|
|
|
|
State* astate = dynamic_cast<State*> (*s);
|
|
|
|
|
|
|
|
|
|
for (c = astate->crossfades.begin(); c != astate->crossfades.end(); ) {
|
|
|
|
|
|
|
|
|
|
ctmp = c;
|
|
|
|
|
++ctmp;
|
|
|
|
|
|
|
|
|
|
if ((*c)->involves (*r)) {
|
|
|
|
|
unique_xfades.insert (*c);
|
|
|
|
|
_crossfades.erase (c);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
c = ctmp;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
list<UndoAction>::iterator rsi, rsitmp;
|
|
|
|
|
RegionList::iterator ri, ritmp;
|
|
|
|
|
|
|
|
|
|
for (ri = astate->regions.begin(), rsi = astate->region_states.begin();
|
|
|
|
|
ri != astate->regions.end() && rsi != astate->region_states.end();) {
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ritmp = ri;
|
|
|
|
|
++ritmp;
|
|
|
|
|
|
|
|
|
|
rsitmp = rsi;
|
|
|
|
|
++rsitmp;
|
|
|
|
|
|
|
|
|
|
if (region == (*ri)) {
|
|
|
|
|
astate->regions.erase (ri);
|
|
|
|
|
astate->region_states.erase (rsi);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ri = ritmp;
|
|
|
|
|
rsi = rsitmp;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
s = tmp;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (set<Crossfade*>::iterator c = unique_xfades.begin(); c != unique_xfades.end(); ++c) {
|
|
|
|
|
delete *c;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (changed) {
|
|
|
|
|
/* overload this, it normally means "removed", not destroyed */
|
|
|
|
|
notify_region_removed (region);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return changed;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
AudioPlaylist::crossfade_changed (Change ignored)
|
|
|
|
|
{
|
2006-01-19 18:00:07 +00:00
|
|
|
if (in_flush || in_set_state) {
|
2005-09-24 19:13:41 +00:00
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* XXX is there a loop here? can an xfade change not happen
|
|
|
|
|
due to a playlist change? well, sure activation would
|
|
|
|
|
be an example. maybe we should check the type of change
|
|
|
|
|
that occured.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
maybe_save_state (_("xfade change"));
|
2006-01-19 18:00:07 +00:00
|
|
|
|
2005-09-24 19:13:41 +00:00
|
|
|
notify_modified ();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool
|
|
|
|
|
AudioPlaylist::region_changed (Change what_changed, Region* region)
|
|
|
|
|
{
|
|
|
|
|
if (in_flush || in_set_state) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Change our_interests = Change (AudioRegion::FadeInChanged|
|
|
|
|
|
AudioRegion::FadeOutChanged|
|
|
|
|
|
AudioRegion::FadeInActiveChanged|
|
|
|
|
|
AudioRegion::FadeOutActiveChanged|
|
|
|
|
|
AudioRegion::EnvelopeActiveChanged|
|
|
|
|
|
AudioRegion::ScaleAmplitudeChanged|
|
|
|
|
|
AudioRegion::EnvelopeChanged);
|
|
|
|
|
bool parent_wants_notify;
|
|
|
|
|
|
|
|
|
|
parent_wants_notify = Playlist::region_changed (what_changed, region);
|
|
|
|
|
|
|
|
|
|
maybe_save_state (_("region modified"));
|
|
|
|
|
|
2006-01-19 18:00:07 +00:00
|
|
|
if ((parent_wants_notify || (what_changed & our_interests))) {
|
2005-09-24 19:13:41 +00:00
|
|
|
notify_modified ();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
AudioPlaylist::crossfades_at (jack_nframes_t frame, Crossfades& clist)
|
|
|
|
|
{
|
|
|
|
|
RegionLock rlock (this);
|
|
|
|
|
|
|
|
|
|
for (Crossfades::iterator i = _crossfades.begin(); i != _crossfades.end(); ++i) {
|
|
|
|
|
jack_nframes_t start, end;
|
|
|
|
|
|
|
|
|
|
start = (*i)->position();
|
|
|
|
|
end = start + (*i)->overlap_length(); // not length(), important difference
|
|
|
|
|
|
|
|
|
|
if (frame >= start && frame <= end) {
|
|
|
|
|
clist.push_back (*i);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|